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D&D Older Editions, OSR, & D&D Variants
4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5277591" data-attributes="member: 82106"><p>Ummmmm, if you're not getting a +10 in that situation there's something seriously wrong. A level 5 fighter with 18 STR, a +3 prof weapon, and Expertise is ALREADY at +9, and almost surely has a +1 weapon for +10 BEFORE any situational bonuses. The same goes for an 18 DEX rogue. Even assuming you DON'T take Expertise (you don't really need it at this point) you're talking a baseline +9 for fighters and rogues, and a baseline +8 for other weapon users with EITHER a +3 weapon OR Expertise. So throw in a -2 to enemy defenses and it would be pretty hard to NOT have a +10 with most any weapon using character. Toss in CA from flanking as a possibility and you're way there. </p><p></p><p>The thing that people don't get about a +1 to-hit (in particular) is you don't get to high accuracy with some one big thing. It is a process of stacking up several bonuses together to add up to a high to-hit. You can say "Oh, you'll never miss that single +1" but actually it just isn't true. You will miss it. If you don't have it you'll need to be scraping it up somewhere else, and in the case of the dwarf in particular when using an axe there aren't a lot of places to get it from, so the +2 STR is VERY welcome and really does contribute to the desirability of the dwarf as a fighter. </p><p></p><p>I think racial bumps are OK, and I'd be happy with the choice of second stat bump, except it isn't really needed and it is hard to justify when it is going to have to inevitably lead to a whole bunch of errata to racial feats. If there are iconic class choices that seem to be sub-optimal when they shouldn't be I'd argue instead of hitting maybe up to 5 or more feats with errata it would have been better to just add a couple strategic racial feats, which is how dwarf was designed to start with (amongst others). </p><p></p><p>I'd have loved to see the game have avoided level based stat bumps though. I really don't get what they added to the game. All they really end up doing is forcing characters to focus on a single primary stat or else jump through flaming hoops to maybe keep up 2. That and messes up skill bonus spreads at high levels.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5277591, member: 82106"] Ummmmm, if you're not getting a +10 in that situation there's something seriously wrong. A level 5 fighter with 18 STR, a +3 prof weapon, and Expertise is ALREADY at +9, and almost surely has a +1 weapon for +10 BEFORE any situational bonuses. The same goes for an 18 DEX rogue. Even assuming you DON'T take Expertise (you don't really need it at this point) you're talking a baseline +9 for fighters and rogues, and a baseline +8 for other weapon users with EITHER a +3 weapon OR Expertise. So throw in a -2 to enemy defenses and it would be pretty hard to NOT have a +10 with most any weapon using character. Toss in CA from flanking as a possibility and you're way there. The thing that people don't get about a +1 to-hit (in particular) is you don't get to high accuracy with some one big thing. It is a process of stacking up several bonuses together to add up to a high to-hit. You can say "Oh, you'll never miss that single +1" but actually it just isn't true. You will miss it. If you don't have it you'll need to be scraping it up somewhere else, and in the case of the dwarf in particular when using an axe there aren't a lot of places to get it from, so the +2 STR is VERY welcome and really does contribute to the desirability of the dwarf as a fighter. I think racial bumps are OK, and I'd be happy with the choice of second stat bump, except it isn't really needed and it is hard to justify when it is going to have to inevitably lead to a whole bunch of errata to racial feats. If there are iconic class choices that seem to be sub-optimal when they shouldn't be I'd argue instead of hitting maybe up to 5 or more feats with errata it would have been better to just add a couple strategic racial feats, which is how dwarf was designed to start with (amongst others). I'd have loved to see the game have avoided level based stat bumps though. I really don't get what they added to the game. All they really end up doing is forcing characters to focus on a single primary stat or else jump through flaming hoops to maybe keep up 2. That and messes up skill bonus spreads at high levels. [/QUOTE]
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