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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="Tony Vargas" data-source="post: 5278707" data-attributes="member: 996"><p>One possible variant to give races a little more differentiation would be to also set the stat bought up from 8. Not a penalty, just, this stat tends to be a little lower, but you can still buy it up as high as you like.</p><p></p><p>These correspond roughly to the old stat penalties from 1e, where aplicable:</p><p></p><p>Human: any </p><p>Dragonborn: DEX (nothing to go on, here, they look kinda bulky, though)</p><p>Dwarf: CHA (classic)</p><p>Elf: INT (4e Elves are basicly 'wood' or 'wild' elves, who had an INT penalty)</p><p>Eladrin: CON (Eladrin, are classic 'high elves,' they always had a CON penalty)</p><p>Gnome: STR (prettymuch going to be STR for the little guys)</p><p>1/2 Elf: none (you have to buy your 8 up to a 10, half elves get a good 'blend of the best traits of each parent,' so no dump stat for you)</p><p>1/2 Orc: INT (someone's gotta be big and dumb)</p><p>Halfling: STR</p><p>Tiefling: WIS (Your ancestors made pacts with devils, you inherited their common sense along with the horns)</p><p></p><p></p><p>This doesn't stop you from having an 18 INT elven wizard or 18 CON Eladrin Warlock - you just have to scrape the points together without dumping an 8 in anything else. It also means no 'clutzy elves' - if you have a bonus in a stat, the minimum post-racial becomes 12.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5278707, member: 996"] One possible variant to give races a little more differentiation would be to also set the stat bought up from 8. Not a penalty, just, this stat tends to be a little lower, but you can still buy it up as high as you like. These correspond roughly to the old stat penalties from 1e, where aplicable: Human: any Dragonborn: DEX (nothing to go on, here, they look kinda bulky, though) Dwarf: CHA (classic) Elf: INT (4e Elves are basicly 'wood' or 'wild' elves, who had an INT penalty) Eladrin: CON (Eladrin, are classic 'high elves,' they always had a CON penalty) Gnome: STR (prettymuch going to be STR for the little guys) 1/2 Elf: none (you have to buy your 8 up to a 10, half elves get a good 'blend of the best traits of each parent,' so no dump stat for you) 1/2 Orc: INT (someone's gotta be big and dumb) Halfling: STR Tiefling: WIS (Your ancestors made pacts with devils, you inherited their common sense along with the horns) This doesn't stop you from having an 18 INT elven wizard or 18 CON Eladrin Warlock - you just have to scrape the points together without dumping an 8 in anything else. It also means no 'clutzy elves' - if you have a bonus in a stat, the minimum post-racial becomes 12. [/QUOTE]
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