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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5279913" data-attributes="member: 82106"><p>Yeah, I was assuming we were talking about STR clerics. The Warpriest I don't really have an opinion about. It is going to be whatever goodness it is going to be. I'd pretty much figure even with the possibility of a STR bonus dwarves will still probably be better off as Warpriests but the specific classes don't really matter.</p><p></p><p></p><p></p><p>My hypothesis is that you choose based on optimization or flavor (and more likely a mix of both) and that is a matter of the player and not really of the rules. If you were optimizing yesterday, you'll be optimizing today, the results will just be different. NOW, IF the races are much closer to all being equal for a given class then maybe you will pick based on flavor between those options. I'd have to be convinced though that at least a big chunk of classes end up with that greater equality. </p><p></p><p></p><p></p><p>Actually we used to make an amusing game of this when we were bored at the table. You can get pretty good at it. With a d6 you can easily do it. I just now rolled 5 6's on one with a 30 second warmup. You can do less with d20 but most of the high numbers on those are on one end of the die, so it IS possible to shade things in your favor. The whole trick is just to make your rolling motion VERY consistent, like the way you toss the same exact toss in darts each time if you can. At that point if you always oriented the die the same way it will pretty consistently come up the same numbers. You can just rotate the die to a starting orientation that gives you your desired numbers most often.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5279913, member: 82106"] Yeah, I was assuming we were talking about STR clerics. The Warpriest I don't really have an opinion about. It is going to be whatever goodness it is going to be. I'd pretty much figure even with the possibility of a STR bonus dwarves will still probably be better off as Warpriests but the specific classes don't really matter. My hypothesis is that you choose based on optimization or flavor (and more likely a mix of both) and that is a matter of the player and not really of the rules. If you were optimizing yesterday, you'll be optimizing today, the results will just be different. NOW, IF the races are much closer to all being equal for a given class then maybe you will pick based on flavor between those options. I'd have to be convinced though that at least a big chunk of classes end up with that greater equality. Actually we used to make an amusing game of this when we were bored at the table. You can get pretty good at it. With a d6 you can easily do it. I just now rolled 5 6's on one with a 30 second warmup. You can do less with d20 but most of the high numbers on those are on one end of the die, so it IS possible to shade things in your favor. The whole trick is just to make your rolling motion VERY consistent, like the way you toss the same exact toss in darts each time if you can. At that point if you always oriented the die the same way it will pretty consistently come up the same numbers. You can just rotate the die to a starting orientation that gives you your desired numbers most often. [/QUOTE]
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4E Races, Post-Essentials: Flexibility, You Say?
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