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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="CovertOps" data-source="post: 5280759" data-attributes="member: 65152"><p>For me...racial powers and abilities are more about flavor. Stats are more like that feat you can get that gives you +1 to hit or +1 to damage or +1 to your AC. Since a Rogue with 2 extra points of DEX gets all three of these it's hard to build a Rogue and say.."Well I want to be easier to hit and do less damage so I'll play a Dwarf". To me stats, more than anything else, are what really limit your choice of class for a given race. I'd even be OK if they got rid of them entirely. Even if you're not optimizing a 20 for your main stat, getting a post racial 18 is much cheaper than buying it and maybe that's my problem with the system....if 17/18 were only 2 points each you'd eliminate that particular feeling. I mean if you took the starting array 18(20)/14(16)/11/10/10/8 and instead of 7 points to get that 18 it only cost you 4 you're getting a net 3 points back which still doesn't really do that much for you other than help with some MAD issues. You could have 18/14(16)/12(14)/12/10/8 with those 3 points and is that really all that horrible? (Note that the total "bonus" of that stat array is +9 - but you don't suddenly get better bonuses in your main stats, just off stats to help with some MAD and that 3rd defense - and you're still not going to be really good with skills based off any stat other than your first two)</p><p></p><p></p><p></p><p>Why they didn't do this to start we'll never know.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5280759, member: 65152"] For me...racial powers and abilities are more about flavor. Stats are more like that feat you can get that gives you +1 to hit or +1 to damage or +1 to your AC. Since a Rogue with 2 extra points of DEX gets all three of these it's hard to build a Rogue and say.."Well I want to be easier to hit and do less damage so I'll play a Dwarf". To me stats, more than anything else, are what really limit your choice of class for a given race. I'd even be OK if they got rid of them entirely. Even if you're not optimizing a 20 for your main stat, getting a post racial 18 is much cheaper than buying it and maybe that's my problem with the system....if 17/18 were only 2 points each you'd eliminate that particular feeling. I mean if you took the starting array 18(20)/14(16)/11/10/10/8 and instead of 7 points to get that 18 it only cost you 4 you're getting a net 3 points back which still doesn't really do that much for you other than help with some MAD issues. You could have 18/14(16)/12(14)/12/10/8 with those 3 points and is that really all that horrible? (Note that the total "bonus" of that stat array is +9 - but you don't suddenly get better bonuses in your main stats, just off stats to help with some MAD and that 3rd defense - and you're still not going to be really good with skills based off any stat other than your first two) Why they didn't do this to start we'll never know. [/QUOTE]
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4E Races, Post-Essentials: Flexibility, You Say?
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