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General Tabletop Discussion
Character Builds & Optimization
4e Ranger Build (yes, I'm a newbie)
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<blockquote data-quote="Maccius" data-source="post: 5344055" data-attributes="member: 96330"><p>Hello folks, I wonder if I can get some feedback on this build and perhaps some guidance on where I might want to direct him as he progresses; also, if anyone has any good recommendations in general I'm all ears (that's an Elf joke, son).</p><p></p><p>At present, he is level 5.</p><p></p><p>Concept: He is a walking arsenal. He wears a criss-cross of short swords on his back, broad swords on his hip, daggers here & there, and a pair of un-strung bows (long/short) like Samurai wear katana/wakasashi's. On the battlefield, he draws weapons & fights until the situation changes, drops weapons, draws new weapons, so on and so forth....</p><p></p><p>Tx,</p><p>Mac</p><p></p><p>PS Our GM grants a starting bonus feat to all characters, you'll see this in the build.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>_________, level 5</p><p>Elf, Ranger</p><p>Build: Two-Blade Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p>Ranger: Prime Shot</p><p>Background: Elf - Wild Elf (+2 to Athletics)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 17, Con 13, Dex 16, Int 10, Wis 16, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 14, Int 10, Wis 13, Cha 10.</p><p></p><p>AC: 18 Fort: 17 Reflex: 17 Will: 16</p><p>HP: 50 Surges: 7 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Nature +12, Perception +12, Stealth +10, Acrobatics +10, Athletics +12</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance +3, Heal +5, History +2, Insight +5, Intimidate +2, Religion +2, Streetwise +2, Thievery +5</p><p></p><p>FEATS</p><p>Level 1: Weapon Expertise (Heavy Blade)</p><p>Level 2: Weapon Focus (Heavy Blade)</p><p>Level 4: Lethal Hunter</p><p>Feat User Choice: Quick Draw</p><p></p><p>POWERS</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Marauder's Rush</p><p>Ranger encounter 1: Off-Hand Strike</p><p>Ranger daily 1: Jaws of the Wolf</p><p>Ranger utility 2: Invigorating Stride</p><p>Ranger encounter 3: Disruptive Strike</p><p>Ranger daily 5: Snarling Wolf Stance</p><p></p><p>ITEMS</p><p>Cloak of Resistance +1, Dagger (6), Bloodcut Leather Armor +1, Shortbow, Short sword (2), Quick Broadsword +1, Catstep Boots (heroic tier), Bracers of the Perfect Shot (heroic tier), Distance Longbow +1, Potion of Healing (heroic tier) (5), Flaming Broadsword +1</p><p>====== Summary Tab ======</p></blockquote><p></p>
[QUOTE="Maccius, post: 5344055, member: 96330"] Hello folks, I wonder if I can get some feedback on this build and perhaps some guidance on where I might want to direct him as he progresses; also, if anyone has any good recommendations in general I'm all ears (that's an Elf joke, son). At present, he is level 5. Concept: He is a walking arsenal. He wears a criss-cross of short swords on his back, broad swords on his hip, daggers here & there, and a pair of un-strung bows (long/short) like Samurai wear katana/wakasashi's. On the battlefield, he draws weapons & fights until the situation changes, drops weapons, draws new weapons, so on and so forth.... Tx, Mac PS Our GM grants a starting bonus feat to all characters, you'll see this in the build. ====== Created Using Wizards of the Coast D&D Character Builder ====== _________, level 5 Elf, Ranger Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Ranger: Prime Shot Background: Elf - Wild Elf (+2 to Athletics) FINAL ABILITY SCORES Str 17, Con 13, Dex 16, Int 10, Wis 16, Cha 10. STARTING ABILITY SCORES Str 16, Con 13, Dex 14, Int 10, Wis 13, Cha 10. AC: 18 Fort: 17 Reflex: 17 Will: 16 HP: 50 Surges: 7 Surge Value: 12 TRAINED SKILLS Nature +12, Perception +12, Stealth +10, Acrobatics +10, Athletics +12 UNTRAINED SKILLS Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance +3, Heal +5, History +2, Insight +5, Intimidate +2, Religion +2, Streetwise +2, Thievery +5 FEATS Level 1: Weapon Expertise (Heavy Blade) Level 2: Weapon Focus (Heavy Blade) Level 4: Lethal Hunter Feat User Choice: Quick Draw POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Marauder's Rush Ranger encounter 1: Off-Hand Strike Ranger daily 1: Jaws of the Wolf Ranger utility 2: Invigorating Stride Ranger encounter 3: Disruptive Strike Ranger daily 5: Snarling Wolf Stance ITEMS Cloak of Resistance +1, Dagger (6), Bloodcut Leather Armor +1, Shortbow, Short sword (2), Quick Broadsword +1, Catstep Boots (heroic tier), Bracers of the Perfect Shot (heroic tier), Distance Longbow +1, Potion of Healing (heroic tier) (5), Flaming Broadsword +1 ====== Summary Tab ====== [/QUOTE]
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