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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
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<blockquote data-quote="Anax" data-source="post: 4268112" data-attributes="member: 19868"><p>Uh. You've left a bit out of that.</p><p></p><p>At level 9 you have Attacks on the Run, which does two attacks: a) 3[W] + Stat, and b) 3[W] + Stat, misses for half damage, and allows you to move your speed during the attacks. (i.e. you can shoot in the middle, too, not just before and after.)</p><p></p><p>At level 15 you have Blade Cascade, which is admittedly problemmatic.</p><p></p><p>At level 19, you have Cruel Cage of Steel (melee only), which does three attacks: a) 2[W] + Str, b) 2[W] + Str, c) 1[W] + Str. In addition, depending on the number of attacks that hit an enemy they may be dazed or stunned. Misses are for half damage, and you may shift in between attacks.</p><p></p><p>At level 25, you have Bloodstorm, which does two attacks: a) 2[W] + Stat, b) 2[W] + Stat, and afterwards allows you to shift a number of squares equal to your Wisdom modifier. Unlike Attacks and Cruel Cage, the attacks must be against the same opponent.</p><p></p><p></p><p>So, there's a lot more going on here than just how much damage is done. Attacks on the Run allows you to move more while shooting. Great for taking someone out while repositioning. Cruel Cage of Steel lets you hit three different enemies, not just two, and knock them out of play. Bloodstorm does less damage and can only target one enemy, but its secondary effect of letting you shift multiple squares is quite powerful--this is a short-range teleport spell with attached weapon damage.</p></blockquote><p></p>
[QUOTE="Anax, post: 4268112, member: 19868"] Uh. You've left a bit out of that. At level 9 you have Attacks on the Run, which does two attacks: a) 3[W] + Stat, and b) 3[W] + Stat, misses for half damage, and allows you to move your speed during the attacks. (i.e. you can shoot in the middle, too, not just before and after.) At level 15 you have Blade Cascade, which is admittedly problemmatic. At level 19, you have Cruel Cage of Steel (melee only), which does three attacks: a) 2[W] + Str, b) 2[W] + Str, c) 1[W] + Str. In addition, depending on the number of attacks that hit an enemy they may be dazed or stunned. Misses are for half damage, and you may shift in between attacks. At level 25, you have Bloodstorm, which does two attacks: a) 2[W] + Stat, b) 2[W] + Stat, and afterwards allows you to shift a number of squares equal to your Wisdom modifier. Unlike Attacks and Cruel Cage, the attacks must be against the same opponent. So, there's a lot more going on here than just how much damage is done. Attacks on the Run allows you to move more while shooting. Great for taking someone out while repositioning. Cruel Cage of Steel lets you hit three different enemies, not just two, and knock them out of play. Bloodstorm does less damage and can only target one enemy, but its secondary effect of letting you shift multiple squares is quite powerful--this is a short-range teleport spell with attached weapon damage. [/QUOTE]
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4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
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