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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
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<blockquote data-quote="silentounce" data-source="post: 4269068" data-attributes="member: 67099"><p>Fighter 12 Encounter, Chains of Sorrow is even better because it only requires one hit to apply an AC penalty, and it's Dex based. It does 3[W] and if you use a flail it applies your Dex mod to the opponents AC.</p><p></p><p>Anyway, all of this crap is assuming that you can get right next to Orcus to begin with. That post on the other boards points out something about winning initiative automatically. Something tells me that when you start an encounter with Orcus, you're not going to start within easy range to melee attack, even accounting for one turn's movement. Granted, you could use this ability against other solos as well. But I really don't see a problem with it because for you to get to the only miss on a 1 range I bet that you're using more than just the ranger's own encounter power, AP, and daily power. You're probably using other characters powers as well. If you're burning that many powers, then you should be able to take out the bad guy. And, again, you have to hit the opponent twice to get the full effect out of Armor Splinter.</p><p></p><p>Btw, if you really want to put a stop to this. Just have the party face a party of enemy 15th level rangers that employ this tactic. They don't need action points, they can take turns. After that, they'll probably be begging for a cap themselves, if it's truly broken.</p></blockquote><p></p>
[QUOTE="silentounce, post: 4269068, member: 67099"] Fighter 12 Encounter, Chains of Sorrow is even better because it only requires one hit to apply an AC penalty, and it's Dex based. It does 3[W] and if you use a flail it applies your Dex mod to the opponents AC. Anyway, all of this crap is assuming that you can get right next to Orcus to begin with. That post on the other boards points out something about winning initiative automatically. Something tells me that when you start an encounter with Orcus, you're not going to start within easy range to melee attack, even accounting for one turn's movement. Granted, you could use this ability against other solos as well. But I really don't see a problem with it because for you to get to the only miss on a 1 range I bet that you're using more than just the ranger's own encounter power, AP, and daily power. You're probably using other characters powers as well. If you're burning that many powers, then you should be able to take out the bad guy. And, again, you have to hit the opponent twice to get the full effect out of Armor Splinter. Btw, if you really want to put a stop to this. Just have the party face a party of enemy 15th level rangers that employ this tactic. They don't need action points, they can take turns. After that, they'll probably be begging for a cap themselves, if it's truly broken. [/QUOTE]
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4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
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