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4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
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<blockquote data-quote="Nifft" data-source="post: 4269993" data-attributes="member: 6562"><p>Well, I've left a bunch of things out, so let me explain in some more detail.</p><p></p><p>This guy is optimized to beat Orcus, who has a few interrupts (but none which are applicable). It wouldn't work against a Dracolich, who is a mere level 18 foe, but who can use a Stun blast as an interrupt when bloodied. There are surely other foes against whom it wouldn't work, and there may be allies Orcus could have nearby who can negate this Ranger's advantages.</p><p></p><p>IMHO the biggest broken thing in this scenario is the teleportation. If the Ranger had to get adjacent to Orcus by conventional means, he'd be having quite a hard time setting up his attacks.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4269993, member: 6562"] Well, I've left a bunch of things out, so let me explain in some more detail. This guy is optimized to beat Orcus, who has a few interrupts (but none which are applicable). It wouldn't work against a Dracolich, who is a mere level 18 foe, but who can use a Stun blast as an interrupt when bloodied. There are surely other foes against whom it wouldn't work, and there may be allies Orcus could have nearby who can negate this Ranger's advantages. IMHO the biggest broken thing in this scenario is the teleportation. If the Ranger had to get adjacent to Orcus by conventional means, he'd be having quite a hard time setting up his attacks. Cheers, -- N [/QUOTE]
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4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger
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