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[4e] Rant - Sorcerers Without Spellbooks Come From Mean DM
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<blockquote data-quote="Tsyr" data-source="post: 1183930" data-attributes="member: 354"><p>My problem with the rant being parodied here and a number of other of SKR's rants and views is that I'm starting to see two fundamental points we just will never see eye to eye on.</p><p></p><p>(these are as near as I can tell)</p><p></p><p>1) Anything that requires a judgement call from the DM is bad</p><p></p><p>and</p><p></p><p>2) Any rule that is complicated is bad</p><p></p><p>For example, on 1. I'm perfectly capable of judging when I can throw disolving weapons at my players and how often. I don't need you to tell me the things don't exist now to protect me. I'm also perfectly capable of, for example from another of his rants, saying something like "Sorry, the "Cone of Cold" spell futzed up your infravision, you cant see very well". Heck, such tactics were an accepted part of my games back in 2E... "Blind the elf! Blind the elf!" being a common call in battles in dark rooms. SKR would probably then say that there are no rules for that, but there aren't rules for a lot of things in DnD... that doesn't mean that it cant happen. For example, there are no rules for a weapon being rusted in its sheath and taking time/strength to get out, but I had that in a game last week. If you tried to include a rule for every potential possibility I would have a bookcase of rules, and I could still find rules that it wouldn't cover.</p><p></p><p>With 2, his views on Called Shots and Weapon Speeds and mine differ greatly. We both agree (basicly) that the rules that would have to be put in to allow them would complicate the game to some extent, however, I feel that it would be worth it, at least as an optional rule. He does not. *shrug*</p></blockquote><p></p>
[QUOTE="Tsyr, post: 1183930, member: 354"] My problem with the rant being parodied here and a number of other of SKR's rants and views is that I'm starting to see two fundamental points we just will never see eye to eye on. (these are as near as I can tell) 1) Anything that requires a judgement call from the DM is bad and 2) Any rule that is complicated is bad For example, on 1. I'm perfectly capable of judging when I can throw disolving weapons at my players and how often. I don't need you to tell me the things don't exist now to protect me. I'm also perfectly capable of, for example from another of his rants, saying something like "Sorry, the "Cone of Cold" spell futzed up your infravision, you cant see very well". Heck, such tactics were an accepted part of my games back in 2E... "Blind the elf! Blind the elf!" being a common call in battles in dark rooms. SKR would probably then say that there are no rules for that, but there aren't rules for a lot of things in DnD... that doesn't mean that it cant happen. For example, there are no rules for a weapon being rusted in its sheath and taking time/strength to get out, but I had that in a game last week. If you tried to include a rule for every potential possibility I would have a bookcase of rules, and I could still find rules that it wouldn't cover. With 2, his views on Called Shots and Weapon Speeds and mine differ greatly. We both agree (basicly) that the rules that would have to be put in to allow them would complicate the game to some extent, however, I feel that it would be worth it, at least as an optional rule. He does not. *shrug* [/QUOTE]
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[4e] Rant - Sorcerers Without Spellbooks Come From Mean DM
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