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4e Ratmen (Scarred Lands Slitheren)
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<blockquote data-quote="Telperion" data-source="post: 4370621" data-attributes="member: 15711"><p>Hi!</p><p></p><p>I'm working on a 4e Scarred Lands campaign, and I just finished putting together two antagonist races that will be playing the parts of the main antagonists.</p><p></p><p>The Diseased and Red Witch ratmen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Please let me know what you think: the original material can be found in Creature Collection I, pages 152 and 154.</p><p></p><p><u><strong>Diseased, Ratmen</strong></u></p><p></p><p><strong>Average Height:</strong> 4'2'' - 5'4''</p><p><strong>Average Weight:</strong> 100 - 120lb</p><p></p><p><strong>Ability Scores:</strong> +2 Constitution, +2 Dexterity</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Low-light</p><p></p><p><strong>Languages:</strong> Ledean (common), Chern Tongue</p><p><strong>Skill Bonuses:</strong> +2 Endurance, +2 Stealth</p><p></p><p><strong>Disease Infested:</strong> All Diseased are carriers to multiple infectious diseases, so combat, spending a lot of time with them or eating their food always runs the risk of catching a disease. See DMG page 49 for details on diseases.</p><p></p><p><strong>Disease Carrier:</strong> While carrying multiple diseases in their bodies, the Diseased are not subject to any debilitating effects from any of the illnesses that inhabit them.</p><p></p><p></p><p><u><strong>Red Witch, Ratmen</strong></u></p><p></p><p>Average Height: 3'10'' - 4'2''</p><p>Average Weight: 80 - 100lb</p><p></p><p>Ability Scores: +2 Intelligence, +2 Dexterity</p><p>Size: Small</p><p>Speed: 6 squares</p><p>Vision: Low-light</p><p></p><p>Languages: Ledean (common), Mormo Tongue</p><p>Skill bonuses: +2 Arcane, +2 Insight</p><p></p><p><strong>Necrotic Blast</strong>; Red Witch racial ability</p><p><em>You summon Mormo's deadly sorceries to wither away your enemies</em></p><p></p><p>At-Will Necrotic</p><p>Standard Action; Ranged 10</p><p>Target: One Creature</p><p>Attack: Intelligence Vs. Fortitude</p><p>Hit: 2d4 + Intelligence modifier of necrotic energy</p><p></p><p><strong>Handcraft Illusion</strong>; Red Witch racial ability</p><p><em>With a simple wave of your hand over the stick you are holding, you are now armed with a deadly looking longsword</em></p><p></p><p>At-will Illusion</p><p>Minor Action; Picked up inaminate object</p><p></p><p>Effect: Any inanimate object that you can pick up and hold in your hands is veiled with a smooth motion of your hand. The object doesn't gain any tactile, auditory or olfactory traits of the object the veil shows nor does the veil provide any abilities or utilities. A veiled stick, even if it now looks like a sword, still performs , feels, sounds and smells like a stick. The veil can make objects seem half again as small as they really are, or twice as big. The illusion lasts as long as the Red Witch holds the item in his hands, and dissipates immediately when contact is broken. A Red Witch can only veil a single object at a time.</p></blockquote><p></p>
[QUOTE="Telperion, post: 4370621, member: 15711"] Hi! I'm working on a 4e Scarred Lands campaign, and I just finished putting together two antagonist races that will be playing the parts of the main antagonists. The Diseased and Red Witch ratmen :) Please let me know what you think: the original material can be found in Creature Collection I, pages 152 and 154. [U][B]Diseased, Ratmen[/B][/U] [B]Average Height:[/B] 4'2'' - 5'4'' [B]Average Weight:[/B] 100 - 120lb [B]Ability Scores:[/B] +2 Constitution, +2 Dexterity [B]Size:[/B] Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Low-light [B]Languages:[/B] Ledean (common), Chern Tongue [B]Skill Bonuses:[/B] +2 Endurance, +2 Stealth [B]Disease Infested:[/B] All Diseased are carriers to multiple infectious diseases, so combat, spending a lot of time with them or eating their food always runs the risk of catching a disease. See DMG page 49 for details on diseases. [B]Disease Carrier:[/B] While carrying multiple diseases in their bodies, the Diseased are not subject to any debilitating effects from any of the illnesses that inhabit them. [U][B]Red Witch, Ratmen[/B][/U] Average Height: 3'10'' - 4'2'' Average Weight: 80 - 100lb Ability Scores: +2 Intelligence, +2 Dexterity Size: Small Speed: 6 squares Vision: Low-light Languages: Ledean (common), Mormo Tongue Skill bonuses: +2 Arcane, +2 Insight [B]Necrotic Blast[/B]; Red Witch racial ability [I]You summon Mormo's deadly sorceries to wither away your enemies[/I] At-Will Necrotic Standard Action; Ranged 10 Target: One Creature Attack: Intelligence Vs. Fortitude Hit: 2d4 + Intelligence modifier of necrotic energy [B]Handcraft Illusion[/B]; Red Witch racial ability [i]With a simple wave of your hand over the stick you are holding, you are now armed with a deadly looking longsword[/i] At-will Illusion Minor Action; Picked up inaminate object Effect: Any inanimate object that you can pick up and hold in your hands is veiled with a smooth motion of your hand. The object doesn't gain any tactile, auditory or olfactory traits of the object the veil shows nor does the veil provide any abilities or utilities. A veiled stick, even if it now looks like a sword, still performs , feels, sounds and smells like a stick. The veil can make objects seem half again as small as they really are, or twice as big. The illusion lasts as long as the Red Witch holds the item in his hands, and dissipates immediately when contact is broken. A Red Witch can only veil a single object at a time. [/QUOTE]
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