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4e Ravenloft - Dragon 368
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4463929" data-attributes="member: 710"><p>Something like that. It's a little more complicated. </p><p></p><p></p><p>I suppose this is an example of Darwinismn? Eladrin that teleport around carelessly are not fit to survive in a world full of lynch job?</p><p></p><p></p><p>" am trained in the arcana arts."</p><p>LYNCHMOB'D!</p><p></p><p>Sorry, it doesn't really matter that you sold your soul to the devil. Either spellcasters are hated and feared, or they are not. If they are not, it's trivially easy to avoid prosecution from lynch-mobs. </p><p></p><p></p><p>Why is the Dragonborn breathing fire in public? Do you think they sneeze fire or what?</p><p></p><p></p><p></p><p>"Funny-looking?" That's exactly what will get you killed in a paranoid, xenophobic culture. Pointy Ears, strange customs, unusual height? Who would trust them? </p><p></p><p>Sure, you can create a world where only a subset of the funny-looking guys are feared and subject to xenophobic lynch mobs. But the "realistic" approach is to say that most societies only sport one race, and each other is feared or hated.</p><p></p><p>If I am not mistaken, the world of Ravenloft assumes that entire landscapes have been taken into the world. If an integrated community has been taken, it can only go two ways - either they destroy each other over their differences, or they keep integrated. </p><p></p><p>So either you have some integrated communities that got adopted, or you have only isolated communities where one race keeps to itself and fears everything alien. </p><p>Story-Wise, the only hope for these communities is probably to overcome their fears and work together, and envoys like adventurers might be your only choice.</p><p></p><p>Very often, the trick for "aliens" to avoid lynchmobs is not being there when something bad happens. Lynchmobs usually don't form just because you have a different skin or pointy ears, they form because the daughter of the tavern owner has disappeared and livestock was found dead. Then you'll start the lynch mobs.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4463929, member: 710"] Something like that. It's a little more complicated. I suppose this is an example of Darwinismn? Eladrin that teleport around carelessly are not fit to survive in a world full of lynch job? " am trained in the arcana arts." LYNCHMOB'D! Sorry, it doesn't really matter that you sold your soul to the devil. Either spellcasters are hated and feared, or they are not. If they are not, it's trivially easy to avoid prosecution from lynch-mobs. Why is the Dragonborn breathing fire in public? Do you think they sneeze fire or what? "Funny-looking?" That's exactly what will get you killed in a paranoid, xenophobic culture. Pointy Ears, strange customs, unusual height? Who would trust them? Sure, you can create a world where only a subset of the funny-looking guys are feared and subject to xenophobic lynch mobs. But the "realistic" approach is to say that most societies only sport one race, and each other is feared or hated. If I am not mistaken, the world of Ravenloft assumes that entire landscapes have been taken into the world. If an integrated community has been taken, it can only go two ways - either they destroy each other over their differences, or they keep integrated. So either you have some integrated communities that got adopted, or you have only isolated communities where one race keeps to itself and fears everything alien. Story-Wise, the only hope for these communities is probably to overcome their fears and work together, and envoys like adventurers might be your only choice. Very often, the trick for "aliens" to avoid lynchmobs is not being there when something bad happens. Lynchmobs usually don't form just because you have a different skin or pointy ears, they form because the daughter of the tavern owner has disappeared and livestock was found dead. Then you'll start the lynch mobs. [/QUOTE]
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