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4e Ravenloft - Dragon 368
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<blockquote data-quote="Vocenoctum" data-source="post: 4465059" data-attributes="member: 2477"><p>This is where we get to the "Making Ravenloft 4e" vs "Inserting some Ravenloft into 4e".</p><p></p><p>If you're going to conceptualize the Domains of Dread into a setting, it needs to maintain some distinctiveness from a traditional setting. If you're going to make a "horror" setting, then you have to avoid watering it down so much that it's just another PoL setting. It may be a delicate balance, when removing a players control over his character, between evoking feelings of horror vs evoking anger, but that's what "how to run" articles are for.</p><p></p><p>If you simply wash it out to the point that the player won't lose control, simply to avoid the potential for angering them, it's pointless.</p><p></p><p>Ravenloft works on the other level too, interjecting horror themes into the standard PoL without having to use the full mechanics that set Domains of Dread apart. Expedition to Castle Ravenloft was more about the original adventure than it was about the campaign setting, and that's cool in it's own way. This would fit in better with 4e's design philosophy, IMO, and allow for them to set up the situations better.</p><p></p><p>Just, for the love of god, don't label something as "the new Ravenloft campaign setting" and then give some washed out "how to kill a darklord" stuff that just pisses off fans of the original setting.</p><p></p><p></p><p>(For Dragon/ Dungeon, I think it could work well with a setup like "Darklords", Dragon highlights a specific darklord and his domain. Then Dungeon has an adventure in that setting.)</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4465059, member: 2477"] This is where we get to the "Making Ravenloft 4e" vs "Inserting some Ravenloft into 4e". If you're going to conceptualize the Domains of Dread into a setting, it needs to maintain some distinctiveness from a traditional setting. If you're going to make a "horror" setting, then you have to avoid watering it down so much that it's just another PoL setting. It may be a delicate balance, when removing a players control over his character, between evoking feelings of horror vs evoking anger, but that's what "how to run" articles are for. If you simply wash it out to the point that the player won't lose control, simply to avoid the potential for angering them, it's pointless. Ravenloft works on the other level too, interjecting horror themes into the standard PoL without having to use the full mechanics that set Domains of Dread apart. Expedition to Castle Ravenloft was more about the original adventure than it was about the campaign setting, and that's cool in it's own way. This would fit in better with 4e's design philosophy, IMO, and allow for them to set up the situations better. Just, for the love of god, don't label something as "the new Ravenloft campaign setting" and then give some washed out "how to kill a darklord" stuff that just pisses off fans of the original setting. (For Dragon/ Dungeon, I think it could work well with a setup like "Darklords", Dragon highlights a specific darklord and his domain. Then Dungeon has an adventure in that setting.) [/QUOTE]
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