Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
4e Ravenloft - Dragon 368
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4465255" data-attributes="member: 7635"><p>Which makes Ravenloft a fun place to visit, but I wouldn't want to live there. Much like Midnight, a setting where you cannot win, just merely do some good before you die is fun for a while, but eventually unsatisfying to me.</p><p></p><p>Much more the point: Ravenloft as a setting required a certain amount of vulnerability. 2e Ravenloft did this in three ways: 1.) making everything that wasn't mundane shunned and feared (and making a great deal of the mundane suspicious as well). 2.) Attacking a PCs weaknesses (fear, horror, madness, curses) and 3.) changing, corrupting, or outright removing PC options and powers that would otherwise give them a position of strength (divination, druids, paladins, spell-changing, familiars!)</p><p></p><p>This all added up to a setting where the PCs were constantly behind the 8-ball; the simple comforts of safe haven, reliable magic, etc. It basically said "I'm changing the rules so your screwed. If at anytime you think not screwed, you secretly are". Unfortunately, this runs smack dab against the design philosophies of third (options not restrictions) and fourth (all classes should be viable/useful). This is why Arhaus's 3e Ravenloft lacked the same feel as 2e's Domains of Dread; they tried to apply a 3e mindset to Ravenloft and allow more options (some with a cost) that made Ravenloft less "gothic horror hodgepodge" and more "fantasy seen through a darkened lens". </p><p></p><p>Any attempt to recapture the feel of 2e Ravenloft, IMHO, is doomed to fail unless your willing to gut and rebuild the game around it. WotC has pressed a position of "PCs are Heroes, beyond mortal men" that is fine for fantasy but sucks for gothic horror. WotC would be wiser to lean on the Ravenloft that <em>Expedition to Castle Ravenloft</em> used; part of a larger world where heroes come from, but a dark and dangerous corner of it steeped in Gothic flavor, but ultimately closer to D&D with vampires than a different setting.</p><p></p><p>Which, unless WotC suprises me, is what they are going to so.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4465255, member: 7635"] Which makes Ravenloft a fun place to visit, but I wouldn't want to live there. Much like Midnight, a setting where you cannot win, just merely do some good before you die is fun for a while, but eventually unsatisfying to me. Much more the point: Ravenloft as a setting required a certain amount of vulnerability. 2e Ravenloft did this in three ways: 1.) making everything that wasn't mundane shunned and feared (and making a great deal of the mundane suspicious as well). 2.) Attacking a PCs weaknesses (fear, horror, madness, curses) and 3.) changing, corrupting, or outright removing PC options and powers that would otherwise give them a position of strength (divination, druids, paladins, spell-changing, familiars!) This all added up to a setting where the PCs were constantly behind the 8-ball; the simple comforts of safe haven, reliable magic, etc. It basically said "I'm changing the rules so your screwed. If at anytime you think not screwed, you secretly are". Unfortunately, this runs smack dab against the design philosophies of third (options not restrictions) and fourth (all classes should be viable/useful). This is why Arhaus's 3e Ravenloft lacked the same feel as 2e's Domains of Dread; they tried to apply a 3e mindset to Ravenloft and allow more options (some with a cost) that made Ravenloft less "gothic horror hodgepodge" and more "fantasy seen through a darkened lens". Any attempt to recapture the feel of 2e Ravenloft, IMHO, is doomed to fail unless your willing to gut and rebuild the game around it. WotC has pressed a position of "PCs are Heroes, beyond mortal men" that is fine for fantasy but sucks for gothic horror. WotC would be wiser to lean on the Ravenloft that [I]Expedition to Castle Ravenloft[/I] used; part of a larger world where heroes come from, but a dark and dangerous corner of it steeped in Gothic flavor, but ultimately closer to D&D with vampires than a different setting. Which, unless WotC suprises me, is what they are going to so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Ravenloft - Dragon 368
Top