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4e Ravenloft - Dragon 368
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<blockquote data-quote="NilesB" data-source="post: 4470699" data-attributes="member: 14296"><p>If he did, then you wrote something other then what you meant. </p><p></p><p></p><p>My view of what Ravenloft needs will probably anger some fans but here it is anyway.</p><p></p><p>1> Ravenloft needs less focus on the Domain lords. Ravenloft adventures have a tendency to turn into a kind of Rosenkrantz and Guildenstern are dead scenario with the PCs flitting about impotently in the background while the real drama plays out between NPCs.</p><p></p><p>An aid to this would be an end to the strict correlation between Domains and Polities, Another would be to offer multiple candidates or backstories and curses for the lords of some domains(this would also increase suspense and DM ownership of their campaigns).</p><p></p><p>2> Ravenloft's effectiveness as a horror setting is diminished by intense focus of the setting on doing horror and only horror. werewolves and undead aren't especially scary if they're the only things you fight. Wouldn't it be nice for the PCs on learning that a monster is tormenting the village each night, not to immediately start eyeing the townsfolk to see which one of them is secretly the monster? </p><p></p><p>3> Ravenloft needs less "screw the PCs" and "undead are better than you" mechanics because those mechanics always sucked.</p></blockquote><p></p>
[QUOTE="NilesB, post: 4470699, member: 14296"] If he did, then you wrote something other then what you meant. My view of what Ravenloft needs will probably anger some fans but here it is anyway. 1> Ravenloft needs less focus on the Domain lords. Ravenloft adventures have a tendency to turn into a kind of Rosenkrantz and Guildenstern are dead scenario with the PCs flitting about impotently in the background while the real drama plays out between NPCs. An aid to this would be an end to the strict correlation between Domains and Polities, Another would be to offer multiple candidates or backstories and curses for the lords of some domains(this would also increase suspense and DM ownership of their campaigns). 2> Ravenloft's effectiveness as a horror setting is diminished by intense focus of the setting on doing horror and only horror. werewolves and undead aren't especially scary if they're the only things you fight. Wouldn't it be nice for the PCs on learning that a monster is tormenting the village each night, not to immediately start eyeing the townsfolk to see which one of them is secretly the monster? 3> Ravenloft needs less "screw the PCs" and "undead are better than you" mechanics because those mechanics always sucked. [/QUOTE]
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