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4e Ravenloft one night adventure
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<blockquote data-quote="SlyFlourish" data-source="post: 4531882" data-attributes="member: 54840"><p>One of my gaming groups is getting back together again after about a year without playing. I'm going to be running them through a single day 4e version of Ravenloft. We had played the 3.5 version up to the castle itself, with a few encounters in the castle before our year break.</p><p></p><p>So my reason for writing is thus:</p><p></p><p>What three to four encounters best captures the feel of Ravenloft? How would you outline a good Ravenloft single night 4e adventure? When you played Expedition to Castle Ravenloft, what three or four encounters are most memorable to you?</p><p></p><p>This is my idea so far:</p><p></p><p>Encounter 1: Courtyard. The party enters the inner courtyard of Ravenloft and fights the following:</p><p></p><p>2x Battle Wights (800)</p><p>2x Flameskulls (350)</p><p>4x Vampire Spawn Bloodhunters (500)</p><p></p><p>Encounter 2: Skill Challenge: Navigating the Castle.</p><p></p><p>The party has to use skills and wits to get through the horrors of the castle.</p><p></p><p>Encounter 3: The Coven. The Three Hags, resurrected from their slayings in the swamps of Barovia, summon a horrible demon in the depths of the castle.</p><p></p><p>2x Bog Hags 1000</p><p>Howling Hag 300</p><p>Mezzodemon 350</p><p></p><p>Encounter 4: Strahd's Tomb. Skill Challenge. The party must defile the sarcophagus of Strahd before facing him. If they fail, Strahd is more powerful.</p><p></p><p>Encounter 5: Strahd's Sanctum</p><p></p><p>High in the towers above Castle Ravenloft, Strahd faces the party himself.</p><p></p><p>Count Strahd Von Zarovich</p><p>Level 11 Solo Vampire Lord</p><p>Init: +7; Speed 8</p><p>570 hitpoints / 285</p><p>AC 27 Fort 26 Reflex 25 Will 30</p><p>+5 saving throw</p><p>2 Action Points</p><p></p><p>M: Strahd's Chilling Caress: +16 vs AC; 1d8+5 cold and target is weakened; save ends.</p><p></p><p>Vermin Form: Move action, recharge 5,6; shift 8 through opponents and do 3d8+5 damage.</p><p></p><p>Dominating Gaze: Minor; +15 vs Will; target creature is dominated; save ends; aftereffect; target is dazed</p><p></p><p>Strahd's Violet Blast: Standard; +15 vs Reflex; 3d6+5 damage</p><p></p><p>Frightful Presence: Standard; Burst 5; +15 vs Will; Target is stunned until the end of Strahd's next turn. Once per encounter.</p><p></p><p>Blood Drain: Standard; Requires Combat Advantage; Recharges when adjacent enemy becomes bloodied; +15 vs Fort; 4d10+5 damage and target is weakened and Strahd gains 50 hit points.</p><p></p><p>Howl of the Night: Standard; Close Blast 5; +15 vs Fort; 4d8+5 necrotic damage and push the target 2 squares. Once per encounter.</p><p></p><p>Bloodied Howl: Immediate when bloodied. Close Blast 5; +15 vs Fort; 4d8+5 necrotic damage and push the target 2 squares.</p><p></p><p>Blackstorm: Standard, range 10, +15 vs Fortitude; 4d10+5 necrotic and target slides 6 squares. Once per encounter.</p><p></p><p>Lance of Black Ice: Standard; range 10; +15 vs Reflex; 4d10+5 cold damage and target is immobilized; save ends; once per encounter.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4531882, member: 54840"] One of my gaming groups is getting back together again after about a year without playing. I'm going to be running them through a single day 4e version of Ravenloft. We had played the 3.5 version up to the castle itself, with a few encounters in the castle before our year break. So my reason for writing is thus: What three to four encounters best captures the feel of Ravenloft? How would you outline a good Ravenloft single night 4e adventure? When you played Expedition to Castle Ravenloft, what three or four encounters are most memorable to you? This is my idea so far: Encounter 1: Courtyard. The party enters the inner courtyard of Ravenloft and fights the following: 2x Battle Wights (800) 2x Flameskulls (350) 4x Vampire Spawn Bloodhunters (500) Encounter 2: Skill Challenge: Navigating the Castle. The party has to use skills and wits to get through the horrors of the castle. Encounter 3: The Coven. The Three Hags, resurrected from their slayings in the swamps of Barovia, summon a horrible demon in the depths of the castle. 2x Bog Hags 1000 Howling Hag 300 Mezzodemon 350 Encounter 4: Strahd's Tomb. Skill Challenge. The party must defile the sarcophagus of Strahd before facing him. If they fail, Strahd is more powerful. Encounter 5: Strahd's Sanctum High in the towers above Castle Ravenloft, Strahd faces the party himself. Count Strahd Von Zarovich Level 11 Solo Vampire Lord Init: +7; Speed 8 570 hitpoints / 285 AC 27 Fort 26 Reflex 25 Will 30 +5 saving throw 2 Action Points M: Strahd's Chilling Caress: +16 vs AC; 1d8+5 cold and target is weakened; save ends. Vermin Form: Move action, recharge 5,6; shift 8 through opponents and do 3d8+5 damage. Dominating Gaze: Minor; +15 vs Will; target creature is dominated; save ends; aftereffect; target is dazed Strahd's Violet Blast: Standard; +15 vs Reflex; 3d6+5 damage Frightful Presence: Standard; Burst 5; +15 vs Will; Target is stunned until the end of Strahd's next turn. Once per encounter. Blood Drain: Standard; Requires Combat Advantage; Recharges when adjacent enemy becomes bloodied; +15 vs Fort; 4d10+5 damage and target is weakened and Strahd gains 50 hit points. Howl of the Night: Standard; Close Blast 5; +15 vs Fort; 4d8+5 necrotic damage and push the target 2 squares. Once per encounter. Bloodied Howl: Immediate when bloodied. Close Blast 5; +15 vs Fort; 4d8+5 necrotic damage and push the target 2 squares. Blackstorm: Standard, range 10, +15 vs Fortitude; 4d10+5 necrotic and target slides 6 squares. Once per encounter. Lance of Black Ice: Standard; range 10; +15 vs Reflex; 4d10+5 cold damage and target is immobilized; save ends; once per encounter. [/QUOTE]
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