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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4565000" data-attributes="member: 39867"><p>Here's the way I see it:</p><p></p><p>1 - Since a player can substitute a Move action for a Standard action, he or she can move twice in one turn. Example:</p><p>a - Move action</p><p>b - Minor action</p><p>c - Standard action -> Move action</p><p></p><p>2 - With a double move, you essentially are moving twice. PH 284 uses terminology to even support that you are using 2 distinct actions when you do so. Phrases like:</p><p>a - "When you double move, your first move action can..."</p><p>b - "Your second move action can’t..."</p><p>c - When referencing difficult terrain: "... the two move actions together..."</p><p></p><p>3 - However, PH 284 also give this phrase: "If you take the same move action twice in a row - two walks, two runs, two shifts, two crawls - you're taking a double move." </p><p></p><p>4 - There is no rule in the PHB stating you must decide and announce all of the actions you will take on your turn before you take any of them.</p><p></p><p>All of this tells me the following:</p><p></p><p>A double move is taking 2 move actions during your turn. The second move action must immediately follow the first and be the same kind of move action (Shift, walk, etc). There are special rules allowing you to stop in an ally's square at the end of the first move. There are special rules for moving through difficult terrain during a double move. The terminology, and the way the double move is presented indicate that it is not it's own kind of action, but merely a set of rules that apply when 2 move actions are taken consecutively. You can decide to use a double move while taking a single move action (since the rules for a double move affect whether you can end in an ally's space) but unless you end in an ally's square, you are not 'committed' to double moving.</p><p></p><p>So, for the whole Slow vs Double move issue, I can conclude the following order of opperations:</p><p>1 - The target decided to move. He uses a single move action to do so. With the intent on later using a second.</p><p>2 - The target moves 2 squares.</p><p>3 - The target has triggered the slow effect. It resolves now. The target is now slowed.</p><p>4 - The target find himself now slowed and having moved 2 squares. He has not used his standard or minor actions this turn yet.</p><p>5 - If the movement from the target's original 2 square movement left him or her in an ally's square, leading to 2 choices.</p><p> A - The target has taken an illegal move and follows the rules for ending a movement in an illegal square.</p><p> B - The target can decide to take a double move, making the movement legal. This means the target needs to use another move action.</p><p>6 - The target continues with his or her turn as he or she sees fit.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4565000, member: 39867"] Here's the way I see it: 1 - Since a player can substitute a Move action for a Standard action, he or she can move twice in one turn. Example: a - Move action b - Minor action c - Standard action -> Move action 2 - With a double move, you essentially are moving twice. PH 284 uses terminology to even support that you are using 2 distinct actions when you do so. Phrases like: a - "When you double move, your first move action can..." b - "Your second move action can’t..." c - When referencing difficult terrain: "... the two move actions together..." 3 - However, PH 284 also give this phrase: "If you take the same move action twice in a row - two walks, two runs, two shifts, two crawls - you're taking a double move." 4 - There is no rule in the PHB stating you must decide and announce all of the actions you will take on your turn before you take any of them. All of this tells me the following: A double move is taking 2 move actions during your turn. The second move action must immediately follow the first and be the same kind of move action (Shift, walk, etc). There are special rules allowing you to stop in an ally's square at the end of the first move. There are special rules for moving through difficult terrain during a double move. The terminology, and the way the double move is presented indicate that it is not it's own kind of action, but merely a set of rules that apply when 2 move actions are taken consecutively. You can decide to use a double move while taking a single move action (since the rules for a double move affect whether you can end in an ally's space) but unless you end in an ally's square, you are not 'committed' to double moving. So, for the whole Slow vs Double move issue, I can conclude the following order of opperations: 1 - The target decided to move. He uses a single move action to do so. With the intent on later using a second. 2 - The target moves 2 squares. 3 - The target has triggered the slow effect. It resolves now. The target is now slowed. 4 - The target find himself now slowed and having moved 2 squares. He has not used his standard or minor actions this turn yet. 5 - If the movement from the target's original 2 square movement left him or her in an ally's square, leading to 2 choices. A - The target has taken an illegal move and follows the rules for ending a movement in an illegal square. B - The target can decide to take a double move, making the movement legal. This means the target needs to use another move action. 6 - The target continues with his or her turn as he or she sees fit. [/QUOTE]
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[4e] Readied Slow vs. Double Move
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