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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
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<blockquote data-quote="eamon" data-source="post: 4565156" data-attributes="member: 51942"><p>If you have some ability to fly up to an altitude of 100ft, but come crashing down if you exceed 100ft, and another effect allows you to fly 50ft higher than usual, clearly the meaning is that you do <em>not</em> come crashing down until your altitude exceeds the new ceiling. Similarly, if a slowed creature has moved 2 or more square, it must stop. Implicitly, this is because it's used up it's movement for that round. In other words, the rule about stopping if you've moved 2 squares by plain logic becomes a rule that forces you to stop after 4 squares if you can move twice your speed.</p><p></p><p>To argue otherwise is to suggest that the two separate instances of the number '2' are unrelated and not to be conflated in the rules on page 277. That's not how I read it, and I doubt that's how others do. If you really want to read the rules to a ridiculously literal level, realize that the rule only requires you to stop if you have already moved 2 or more squares. But what if you're crossing difficult terrain? Apparently you get to move 2 squares regardless of terrain... Or what if you're falling? Whew, lucky you, you stop after falling the first two squares.</p><p></p><p>In addition to the fact that the rules for slow clearly only stop you after 2 squares since your new speed is 2 (thus clarifying that if you declare 6 squares of movement but are slowed half-way, you new speed kicks in immediately irrespective of your original intent), you'd <em>also</em> be permitted to take a second move action despite the double move rule. The actual rules block on double move does not force you to use it. Furthermore, it clearly does not consider (and thus does not apply to) interrupted moves. As a general principle, moves in D&D seem to be resolved square-by-square, and it is thus not necessary (nor for that matter possible) to fix in stone your movement more than a square in advance. This is not stated in the rules in such a form, but CS has confirmed it, and assuming the contrary leads to weirdness in the event of interrupted moves due to OA's and readied actions, to say nothing of the many immediate reactions and interrupts.</p><p></p><p>So you can both resume a stopped move by moving again (see for instance combat superiority) since you are not forced to use the double move action, and further, when slowed you need to stop after moving 2 squares by reason that that is your speed, and thus anything affecting that reason affects the conclusion.</p></blockquote><p></p>
[QUOTE="eamon, post: 4565156, member: 51942"] If you have some ability to fly up to an altitude of 100ft, but come crashing down if you exceed 100ft, and another effect allows you to fly 50ft higher than usual, clearly the meaning is that you do [i]not[/i] come crashing down until your altitude exceeds the new ceiling. Similarly, if a slowed creature has moved 2 or more square, it must stop. Implicitly, this is because it's used up it's movement for that round. In other words, the rule about stopping if you've moved 2 squares by plain logic becomes a rule that forces you to stop after 4 squares if you can move twice your speed. To argue otherwise is to suggest that the two separate instances of the number '2' are unrelated and not to be conflated in the rules on page 277. That's not how I read it, and I doubt that's how others do. If you really want to read the rules to a ridiculously literal level, realize that the rule only requires you to stop if you have already moved 2 or more squares. But what if you're crossing difficult terrain? Apparently you get to move 2 squares regardless of terrain... Or what if you're falling? Whew, lucky you, you stop after falling the first two squares. In addition to the fact that the rules for slow clearly only stop you after 2 squares since your new speed is 2 (thus clarifying that if you declare 6 squares of movement but are slowed half-way, you new speed kicks in immediately irrespective of your original intent), you'd [i]also[/i] be permitted to take a second move action despite the double move rule. The actual rules block on double move does not force you to use it. Furthermore, it clearly does not consider (and thus does not apply to) interrupted moves. As a general principle, moves in D&D seem to be resolved square-by-square, and it is thus not necessary (nor for that matter possible) to fix in stone your movement more than a square in advance. This is not stated in the rules in such a form, but CS has confirmed it, and assuming the contrary leads to weirdness in the event of interrupted moves due to OA's and readied actions, to say nothing of the many immediate reactions and interrupts. So you can both resume a stopped move by moving again (see for instance combat superiority) since you are not forced to use the double move action, and further, when slowed you need to stop after moving 2 squares by reason that that is your speed, and thus anything affecting that reason affects the conclusion. [/QUOTE]
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[4e] Readied Slow vs. Double Move
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