Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 4565211" data-attributes="member: 2525"><p>Well, your answer is similar to several others, so I'd really like to hear how you deal with the obvious complexities of such a ruling. </p><p></p><p>If you were <strong>stopped </strong>in an occupied square with your first move, you've clearly broken the movement rules. This issue is called out in the double move text (you gain an exception to that rule if you double move, because you <strong>do not stop</strong> with a double move). How is your interpretation compatible with that issue?</p><p></p><p>Similarly, you can sometimes move through more difficult terrain with a double move, again because (as the double move text says) you do not actually <strong>stop </strong>with a double move. How is your interpretation, which allows for a stop, compatible with that issue? </p><p></p><p>Finally, the language of Double Move says "One Speed: When you double move, add the speeds of the two move actions together and then move." Why would you add speeds first, and then move, if they meant you can decide half-way through actually moving if you want to double move or not?</p><p></p><p>A slow effect stops your movement. Stopping movement is not compatible with several aspects of a double move, and the language of double move does not lend support deciding later if you will move twice. How are all of those issues dealt with under your interpretation?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4565211, member: 2525"] Well, your answer is similar to several others, so I'd really like to hear how you deal with the obvious complexities of such a ruling. If you were [B]stopped [/B]in an occupied square with your first move, you've clearly broken the movement rules. This issue is called out in the double move text (you gain an exception to that rule if you double move, because you [B]do not stop[/B] with a double move). How is your interpretation compatible with that issue? Similarly, you can sometimes move through more difficult terrain with a double move, again because (as the double move text says) you do not actually [B]stop [/B]with a double move. How is your interpretation, which allows for a stop, compatible with that issue? Finally, the language of Double Move says "One Speed: When you double move, add the speeds of the two move actions together and then move." Why would you add speeds first, and then move, if they meant you can decide half-way through actually moving if you want to double move or not? A slow effect stops your movement. Stopping movement is not compatible with several aspects of a double move, and the language of double move does not lend support deciding later if you will move twice. How are all of those issues dealt with under your interpretation? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
Top