Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4565618" data-attributes="member: 51942"><p>If you feel the two are unrelated, then that's certainly the way to go. I don't think they are, and further that there's a clear causality: you stop after two squares because your speed. In any case, apparently we agree on the reasoning, but not the premise...</p><p></p><p></p><p> Bonuses in general don't apply, so in general your speed+bonuses is simply 2 and you'll stop after 2 squares. In the specific case of double move, however, you're capable of moving more.</p><p></p><p>(Concerning the application of <em>slow</em>'s stopping phrase to difficult terrain and falling scenario's, amongst other things):</p><p> I think you're losing sight of the forest for the tree's here. What is slow modelling? The rules serve the purposes of consistency, <em>not</em> the other way around. If a creature moves only at a rate of 2 squares per move, of <em>course</em> it needs to stop after two squares. But it's still normal movement and common sense still applies. You stop after 1 square if you're moving over difficult terrain, you don't stop if you're falling, etc... The point of the reminder that you stop once you've moved 2 squares is to make clear that the speed limit applies immediately, not after the current move action. But again, you think the stopping clause is unrelated to the speed limiting clause, whereas I think they're causally related, which explains the essence of our differences, right?</p><p></p><p></p><p></p><p>Hyp didn't quote rules text, but the flavor text preceding it.</p><p></p><p></p><p></p><p> I agree that the rules do not explicitly cover the situation. </p><p></p><p></p><p></p><p>The specific example of combat superiority is simply stated directly in the rules. If you do stop in the middle, of course you lose the benefits of double move - but you <em>can</em>, that's all.</p></blockquote><p></p>
[QUOTE="eamon, post: 4565618, member: 51942"] If you feel the two are unrelated, then that's certainly the way to go. I don't think they are, and further that there's a clear causality: you stop after two squares because your speed. In any case, apparently we agree on the reasoning, but not the premise... Bonuses in general don't apply, so in general your speed+bonuses is simply 2 and you'll stop after 2 squares. In the specific case of double move, however, you're capable of moving more. (Concerning the application of [I]slow[/I]'s stopping phrase to difficult terrain and falling scenario's, amongst other things): I think you're losing sight of the forest for the tree's here. What is slow modelling? The rules serve the purposes of consistency, [i]not[/i] the other way around. If a creature moves only at a rate of 2 squares per move, of [i]course[/i] it needs to stop after two squares. But it's still normal movement and common sense still applies. You stop after 1 square if you're moving over difficult terrain, you don't stop if you're falling, etc... The point of the reminder that you stop once you've moved 2 squares is to make clear that the speed limit applies immediately, not after the current move action. But again, you think the stopping clause is unrelated to the speed limiting clause, whereas I think they're causally related, which explains the essence of our differences, right? Hyp didn't quote rules text, but the flavor text preceding it. I agree that the rules do not explicitly cover the situation. The specific example of combat superiority is simply stated directly in the rules. If you do stop in the middle, of course you lose the benefits of double move - but you [i]can[/i], that's all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
Top