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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Readied Slow vs. Double Move
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<blockquote data-quote="Tony Vargas" data-source="post: 4572732" data-attributes="member: 996"><p>Which, taken to that same degree of precision, contradicts the text that implies that a double-move can only be initiated before moving. There are three options, here, if you want to cling to an overly precise & litteral interpretation:</p><p></p><p>1) Double-move must be declared before moving, which means a character might decide to move again after completing a move, taking two moves without double-moving. </p><p>2) Any second move of the same type becomes a move, which means that you do not have to declare a double move before you begin moving, but can't have two sepparate moves of the same type.</p><p>3) Double-move must be declared, and it is impossible to take two of the same move actions in a round without declaring that double move before you begin moving. This means you can walk then decide to shift, moving less than twice your speed or walk, then run, moving /more/ than twice your speed, but never, ever, walk, then decide to walk again, moving about twice your speed. And that is simply absurd.</p><p></p><p>The sensible alternative might be:</p><p></p><p>You can decide to double-move before you complete your first move, and use the double-move rules. Or, having completed a move action, you can decide to move, again, without using the double-move rules (which mainly means you might lose a square or two of movement to round-offs due to squares that cost more than 1 movement to enter).</p><p></p><p>Or, slightly less sensible, since it creates a unique declared action rule that can be quite frustrating to the player: You can decide to double-move only before you have begun moving. If you do not declare a double-move, once you have begun moving, you cannot use the double-move rules to avoid losing movement to round-offs. If you /do/ declare a double-move, both move actions (one typically your standard action) are expended, even if you end up deciding to end your movement before moving your speed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4572732, member: 996"] Which, taken to that same degree of precision, contradicts the text that implies that a double-move can only be initiated before moving. There are three options, here, if you want to cling to an overly precise & litteral interpretation: 1) Double-move must be declared before moving, which means a character might decide to move again after completing a move, taking two moves without double-moving. 2) Any second move of the same type becomes a move, which means that you do not have to declare a double move before you begin moving, but can't have two sepparate moves of the same type. 3) Double-move must be declared, and it is impossible to take two of the same move actions in a round without declaring that double move before you begin moving. This means you can walk then decide to shift, moving less than twice your speed or walk, then run, moving /more/ than twice your speed, but never, ever, walk, then decide to walk again, moving about twice your speed. And that is simply absurd. The sensible alternative might be: You can decide to double-move before you complete your first move, and use the double-move rules. Or, having completed a move action, you can decide to move, again, without using the double-move rules (which mainly means you might lose a square or two of movement to round-offs due to squares that cost more than 1 movement to enter). Or, slightly less sensible, since it creates a unique declared action rule that can be quite frustrating to the player: You can decide to double-move only before you have begun moving. If you do not declare a double-move, once you have begun moving, you cannot use the double-move rules to avoid losing movement to round-offs. If you /do/ declare a double-move, both move actions (one typically your standard action) are expended, even if you end up deciding to end your movement before moving your speed. [/QUOTE]
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[4e] Readied Slow vs. Double Move
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