Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7556066" data-attributes="member: 1165"><p>A lot of this does not sound like 4e.</p><p></p><p></p><p></p><p>This may be the case, but I think this was to 4e's detriment. There were so many weak classes built over the course of 4e, many of which either tried to cover multiple roles, or performed their primarily role poorly. (In previous editions, usually splats made PCs stronger. 4e might have the first to do the opposite.) I think the only one of those core four that did the two roles well was the fighter, although the sentinel druid might have made a decent leader.</p><p></p><p></p><p></p><p>I don't like that idea. Wizards made really good controllers, and not really good artillery. Yes, building a controller is harder. The best way to do it, IMO, is to make sure there's a good selection of controlling spells, and few if any non-control spells. Otherwise you could end up with PCs like the 2e cleric with the Death sphere, and not the healing sphere. (See the invoker mention for that.)</p><p></p><p></p><p></p><p>I'm not a big fan of lots of classes, so this is something I could get behind. As for the invoker, I'd rather see it a separate class. If you want to do the unholy guy who does necromancy, or a storm cleric who doesn't do healing, that's what the invoker is about.</p><p></p><p></p><p></p><p>I don't agree with this. If you have a melee attack that also slows, you're basically a defender. That ability does not belong on a PC with low hit points and low AC.</p><p></p><p></p><p></p><p>I would be fine with that, provided there are at-will spells right from the start. I don't like the whole "three Magic Missiles and I'm done" school of thought at any level.</p><p></p><p></p><p></p><p>I found this made things hard to balance, especially at later levels when older 4e classes were getting three daily powers. (My recollection of the bladesinger was also something very weak... but IIRC there were two similar classes, and I might be confusing which of the two had confused weak roles.)</p><p></p><p>I think you are better off focusing on the monster side of things. I don't see how trying to introduce 4e elements but mainly the parts that did <strong>not</strong> involve mechanical rigor makes things better, when trying to emulate 4e.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7556066, member: 1165"] A lot of this does not sound like 4e. This may be the case, but I think this was to 4e's detriment. There were so many weak classes built over the course of 4e, many of which either tried to cover multiple roles, or performed their primarily role poorly. (In previous editions, usually splats made PCs stronger. 4e might have the first to do the opposite.) I think the only one of those core four that did the two roles well was the fighter, although the sentinel druid might have made a decent leader. I don't like that idea. Wizards made really good controllers, and not really good artillery. Yes, building a controller is harder. The best way to do it, IMO, is to make sure there's a good selection of controlling spells, and few if any non-control spells. Otherwise you could end up with PCs like the 2e cleric with the Death sphere, and not the healing sphere. (See the invoker mention for that.) I'm not a big fan of lots of classes, so this is something I could get behind. As for the invoker, I'd rather see it a separate class. If you want to do the unholy guy who does necromancy, or a storm cleric who doesn't do healing, that's what the invoker is about. I don't agree with this. If you have a melee attack that also slows, you're basically a defender. That ability does not belong on a PC with low hit points and low AC. I would be fine with that, provided there are at-will spells right from the start. I don't like the whole "three Magic Missiles and I'm done" school of thought at any level. I found this made things hard to balance, especially at later levels when older 4e classes were getting three daily powers. (My recollection of the bladesinger was also something very weak... but IIRC there were two similar classes, and I might be confusing which of the two had confused weak roles.) I think you are better off focusing on the monster side of things. I don't see how trying to introduce 4e elements but mainly the parts that did [b]not[/b] involve mechanical rigor makes things better, when trying to emulate 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Redux
Top