Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 7557774" data-attributes="member: 22362"><p>I've not done the math on this, but if you're looking for longer "4e-more" feeling combats, I imagine these changes could be applied "on the fly" without to much trouble :</p><ul> <li data-xf-list-type="ul">double monster hp</li> <li data-xf-list-type="ul">give all characters a new bonus action that allows using 1/2 level HD to self-heal when they have fewer than half their hp remaining. You must complete a long or short rest before you can use this ability again.</li> <li data-xf-list-type="ul">... I would probably double the amount of HD a character has to "compensate"</li> </ul><p>It should allow for 1 or 2 more rounds and offer that "spring-back" feel. After that, it's a matter of giving monsters appropriately-thematic riders to their attacks, or a few special abilities to give them more personality in play.</p><p></p><p>I'm a big fan of the 13thAge approach of applying effects based on the attack roll. A simple example : </p><p>Ogre - on 15+, push back 10 feet. On even roll, target adjacent character (no new roll). On 20, knock prone.</p><p>These are cumulative (apply all that... apply.) So a "20" actually has all three effects. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Or, if you're rolling damage, you can apply some effects on high/low damage rolls.</p><p></p><p>Having these things <em>trigger</em> really frees-up brain space, and tends to make it flow smoother at the table. (<em>IF</em> the triggers are simple and few in number.)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7557774, member: 22362"] I've not done the math on this, but if you're looking for longer "4e-more" feeling combats, I imagine these changes could be applied "on the fly" without to much trouble : [list] [*]double monster hp [*]give all characters a new bonus action that allows using 1/2 level HD to self-heal when they have fewer than half their hp remaining. You must complete a long or short rest before you can use this ability again. [*]... I would probably double the amount of HD a character has to "compensate" [/list] It should allow for 1 or 2 more rounds and offer that "spring-back" feel. After that, it's a matter of giving monsters appropriately-thematic riders to their attacks, or a few special abilities to give them more personality in play. I'm a big fan of the 13thAge approach of applying effects based on the attack roll. A simple example : Ogre - on 15+, push back 10 feet. On even roll, target adjacent character (no new roll). On 20, knock prone. These are cumulative (apply all that... apply.) So a "20" actually has all three effects. ;) Or, if you're rolling damage, you can apply some effects on high/low damage rolls. Having these things [I]trigger[/I] really frees-up brain space, and tends to make it flow smoother at the table. ([I]IF[/I] the triggers are simple and few in number.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Redux
Top