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<blockquote data-quote="Xeviat" data-source="post: 7558325" data-attributes="member: 57494"><p>Here's been my thoughts on removing extra attack:</p><p></p><p>Have "weapon attack" scale like cantrip damage. Allow giving up ability mod or weapon dice of damage to power effects. Higher level characters can thus put more effects into an attack. A simple maneuver would be -1 weapon die to attack 2 targets for X[w]+ability. Two-Weapon Fighting would then be the way to get multiple dice at low levels, dealing 2d6+Mod to 1 target or 1d6+Mod to 2 targets.</p><p></p><p>By removing Extra Attack, multiclassing flattens out (I forgot to mention that for my 4E changes, I want to be able to work in 5E style multiclassing, but it would be easier in a 5E mod).</p><p></p><p>May I PM you?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7558325, member: 57494"] Here's been my thoughts on removing extra attack: Have "weapon attack" scale like cantrip damage. Allow giving up ability mod or weapon dice of damage to power effects. Higher level characters can thus put more effects into an attack. A simple maneuver would be -1 weapon die to attack 2 targets for X[w]+ability. Two-Weapon Fighting would then be the way to get multiple dice at low levels, dealing 2d6+Mod to 1 target or 1d6+Mod to 2 targets. By removing Extra Attack, multiclassing flattens out (I forgot to mention that for my 4E changes, I want to be able to work in 5E style multiclassing, but it would be easier in a 5E mod). May I PM you? [/QUOTE]
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