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<blockquote data-quote="cbwjm" data-source="post: 7560578" data-attributes="member: 6788732"><p>I'm following certain aspects of the manoeuvres in the PDF I linked earlier, that is, only a single manoeuvre on your turn . I'm also using the term exploit because it is easier to spell. </p><p></p><p>The difference is that I am linking them to when you gain a fighting style without removing the fighting styles so at 1st level, a fighter learns 3 exploits and a fighting style. A paladin and ranger learn 3 exploits and a fighting style at level 2. </p><p></p><p>I am also going to give Fighters some extra class features that interact with exploits to show that they are the master of these techniques. So far I am thinking of just a few features so far and still need to determine the levels that they gain them. One which lets them learn 2 more exploits (I'm thinking level 5), one that lets them use an exploit with an opportunity attack (in much the same way that many 4e at-wills could be used in place of a basic attack), and finally, one that lets them use two exploits on their turn.</p><p></p><p>I'm still undecided on whether or not I want to scale up the damage on exploits by spending extra attacks.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7560578, member: 6788732"] I'm following certain aspects of the manoeuvres in the PDF I linked earlier, that is, only a single manoeuvre on your turn . I'm also using the term exploit because it is easier to spell. The difference is that I am linking them to when you gain a fighting style without removing the fighting styles so at 1st level, a fighter learns 3 exploits and a fighting style. A paladin and ranger learn 3 exploits and a fighting style at level 2. I am also going to give Fighters some extra class features that interact with exploits to show that they are the master of these techniques. So far I am thinking of just a few features so far and still need to determine the levels that they gain them. One which lets them learn 2 more exploits (I'm thinking level 5), one that lets them use an exploit with an opportunity attack (in much the same way that many 4e at-wills could be used in place of a basic attack), and finally, one that lets them use two exploits on their turn. I'm still undecided on whether or not I want to scale up the damage on exploits by spending extra attacks. [/QUOTE]
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