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4E reminded me how much I like 3E
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<blockquote data-quote="CleverNickName" data-source="post: 4418715" data-attributes="member: 50987"><p>4e and Pathfinder both have worked together to remind me of what I really loved about my old BECMI games.</p><p></p><p>- I like the default setting (Mystara)...it's my favorite of all of the published campaign settings out there. I have collected most of the gazetteers, even...all I need is a good copy of "Orcs of Thar," and I have them all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>- I liked the cosmology: the spheres (Entropy, Death, Life, etc.), the elemental planes, etc. It seems that the newer editions of the game are All About The Demons, but the old BECM rules barely even mention them. Nice and simple, just like I like it.</p><p></p><p>- I liked the races. I liked how clan-centric the demihuman races were, and how each clan was centered around a relic or icon (dwarves had their Forge of Power, elves have their Trees of Life, halflings have their Crucibles of Blackflame.) I didn't care too much for non-human races being <em>character classes</em>, but everything else about the races was okay by me.</p><p></p><p>- I liked the classes. I liked that clerics couldn't use sharp weapons. I liked that magic-users couldn't use swords. I liked that druids couldn't use metal of any sort. I know that these were the first things people complained about, but I really liked them. A character's "class" seems to mean less and less in newer editions (many would argue that this is a good thing, I suppose.)</p><p></p><p>- I liked the idea of "name" level. It was the predecessor of the "tier" structures in 4E, after all. I much prefer this to the complicated system of prestige class requirements in 3rd Edition.</p><p></p><p>- I liked the simple rules for mass combat, sieges, and castle construction.</p><p></p><p>- "The Isle of Dread" is the best module ever written. Search your heart, you know it's true.</p><p></p><p>Of course, the things that were wrong with the BECMI rules are almost too numerous to list, but most of them can be fixed by using the d20 rules mechanic (get rid of THAC0, use the "high=good, low=bad" for things like save throws and armor class, standardize the advancement tables, etc.)</p><p></p><p>So I agree with the OP; 4th Edition really fanned the old flame that I still carry for my old friend BECMI. I've been looking into the Castles and Crusades game system, and I really like what I am seeing in there, but it is hard to find players who would be interested in giving it a shot...it seems like most of the gamers I meet are either playing 3.5E, or they are in their basement playing WoW.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4418715, member: 50987"] 4e and Pathfinder both have worked together to remind me of what I really loved about my old BECMI games. - I like the default setting (Mystara)...it's my favorite of all of the published campaign settings out there. I have collected most of the gazetteers, even...all I need is a good copy of "Orcs of Thar," and I have them all. :) - I liked the cosmology: the spheres (Entropy, Death, Life, etc.), the elemental planes, etc. It seems that the newer editions of the game are All About The Demons, but the old BECM rules barely even mention them. Nice and simple, just like I like it. - I liked the races. I liked how clan-centric the demihuman races were, and how each clan was centered around a relic or icon (dwarves had their Forge of Power, elves have their Trees of Life, halflings have their Crucibles of Blackflame.) I didn't care too much for non-human races being [I]character classes[/I], but everything else about the races was okay by me. - I liked the classes. I liked that clerics couldn't use sharp weapons. I liked that magic-users couldn't use swords. I liked that druids couldn't use metal of any sort. I know that these were the first things people complained about, but I really liked them. A character's "class" seems to mean less and less in newer editions (many would argue that this is a good thing, I suppose.) - I liked the idea of "name" level. It was the predecessor of the "tier" structures in 4E, after all. I much prefer this to the complicated system of prestige class requirements in 3rd Edition. - I liked the simple rules for mass combat, sieges, and castle construction. - "The Isle of Dread" is the best module ever written. Search your heart, you know it's true. Of course, the things that were wrong with the BECMI rules are almost too numerous to list, but most of them can be fixed by using the d20 rules mechanic (get rid of THAC0, use the "high=good, low=bad" for things like save throws and armor class, standardize the advancement tables, etc.) So I agree with the OP; 4th Edition really fanned the old flame that I still carry for my old friend BECMI. I've been looking into the Castles and Crusades game system, and I really like what I am seeing in there, but it is hard to find players who would be interested in giving it a shot...it seems like most of the gamers I meet are either playing 3.5E, or they are in their basement playing WoW. [/QUOTE]
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