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4E reminded me how much I like 3E
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<blockquote data-quote="rounser" data-source="post: 4418781" data-attributes="member: 1106"><p>An idiot savant does one thing really, astoundingly well, and everything else a bit less than ordinary. That's my opinion of 4E. It's marvellous in a very narrow area (combat crunch), and quite uninspiring outside of that context (the flavour that got stomped into the dirt in supporting that crunch, and the wacky flavour of dragonborn warlords for perfectly justifiable marketing reasons that happen to not make any sense out of that context). Which makes it not worth playing, IMO - there's no hook, no reason to expend effort on it.</p><p></p><p>Oh really, Wulf? I didn't major in NPC Generation 101, and pity the people whose livelihoods relied on generating 3E NPC stats with classes and stuff, such as at Paizo. When one NPC requires a stack of decision points and calculations in order to generate stats, and the opinion of one of at least one of the the designers (Monte Cook) is that they had been waiting for programs such as these, I don't think it ridiculous at all.</p><p></p><p>You may fly the flag for 3E, but at least be honest in it's limitations. Up there like number one with the ways D&D could be improved over 3E is in perhaps splitting the system so that DMs and players don't have to rely on the same set of rules in creating their characters. More options is good for players, yet the payoff is in time consumption for DMs. Something's gotta give.</p><p></p><p>Quite frankly, stuff the stats. If WOTC is hell bent on not fixing the system, and instead selling us character generators, <em>after</em> the lessons of 3E, then they've failed, in that respect. This is not, and should not be, a CRPG, no matter the goals of DDI, or WOTC's will to sell software to complete their game.</p></blockquote><p></p>
[QUOTE="rounser, post: 4418781, member: 1106"] An idiot savant does one thing really, astoundingly well, and everything else a bit less than ordinary. That's my opinion of 4E. It's marvellous in a very narrow area (combat crunch), and quite uninspiring outside of that context (the flavour that got stomped into the dirt in supporting that crunch, and the wacky flavour of dragonborn warlords for perfectly justifiable marketing reasons that happen to not make any sense out of that context). Which makes it not worth playing, IMO - there's no hook, no reason to expend effort on it. Oh really, Wulf? I didn't major in NPC Generation 101, and pity the people whose livelihoods relied on generating 3E NPC stats with classes and stuff, such as at Paizo. When one NPC requires a stack of decision points and calculations in order to generate stats, and the opinion of one of at least one of the the designers (Monte Cook) is that they had been waiting for programs such as these, I don't think it ridiculous at all. You may fly the flag for 3E, but at least be honest in it's limitations. Up there like number one with the ways D&D could be improved over 3E is in perhaps splitting the system so that DMs and players don't have to rely on the same set of rules in creating their characters. More options is good for players, yet the payoff is in time consumption for DMs. Something's gotta give. Quite frankly, stuff the stats. If WOTC is hell bent on not fixing the system, and instead selling us character generators, [i]after[/i] the lessons of 3E, then they've failed, in that respect. This is not, and should not be, a CRPG, no matter the goals of DDI, or WOTC's will to sell software to complete their game. [/QUOTE]
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