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4E reminded me how much I like 3E
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<blockquote data-quote="CleverNickName" data-source="post: 4418874" data-attributes="member: 50987"><p>You are right; 4E has a very distinctive "retro" feel to it...this has been cussed and discussed in dozens of threads. Especially compared to 3E, which was much more technical, rules-wise.</p><p></p><p>The Points of Light setting is fairly benign; it's no better or worse than any other out-of-the-box setting. Mystara is just my favorite, that's all. I've got all of the books, I've played it for years, I know the maps by heart (and they are on hex paper, even!)</p><p></p><p>The cosmology of 4E is a definite improvement, but it still isnt' as clean and neat as the one in BECMI. I like the idea of the Feywild (which reminds me of the Sphere of Life in a lot of ways), but I'm not keen on the way the elemental planes work now. And they still put way too much emphasis on demons...even more than they did in 3rd Edition. Completely removing demons from the 4E game would be more trouble than its worth.</p><p></p><p>True, 4E uses the standardized d20-based mechanic, which is a huge improvement over BECMI. Castles and Crusades uses this system as well, and it doesn't come with all of the other "exotic" (read: "not something I want in my game") stuff like new races, healing surges, minions, and marking. I don't want to get into this, though, lest the thread dissolve into even more of an edition war than it already has become, and begin to attract the attention of planar beings who might be sailing about...</p><p></p><p>I would say that C&C is closer to BECMI in the sense that if I wanted to play a "modernized" BECMI style-game, I think it would be easier to start with C&C and add stuff, than to start with 4E and remove stuff.</p><p></p><p>My two coppers, anyway.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4418874, member: 50987"] You are right; 4E has a very distinctive "retro" feel to it...this has been cussed and discussed in dozens of threads. Especially compared to 3E, which was much more technical, rules-wise. The Points of Light setting is fairly benign; it's no better or worse than any other out-of-the-box setting. Mystara is just my favorite, that's all. I've got all of the books, I've played it for years, I know the maps by heart (and they are on hex paper, even!) The cosmology of 4E is a definite improvement, but it still isnt' as clean and neat as the one in BECMI. I like the idea of the Feywild (which reminds me of the Sphere of Life in a lot of ways), but I'm not keen on the way the elemental planes work now. And they still put way too much emphasis on demons...even more than they did in 3rd Edition. Completely removing demons from the 4E game would be more trouble than its worth. True, 4E uses the standardized d20-based mechanic, which is a huge improvement over BECMI. Castles and Crusades uses this system as well, and it doesn't come with all of the other "exotic" (read: "not something I want in my game") stuff like new races, healing surges, minions, and marking. I don't want to get into this, though, lest the thread dissolve into even more of an edition war than it already has become, and begin to attract the attention of planar beings who might be sailing about... I would say that C&C is closer to BECMI in the sense that if I wanted to play a "modernized" BECMI style-game, I think it would be easier to start with C&C and add stuff, than to start with 4E and remove stuff. My two coppers, anyway. [/QUOTE]
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