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General Tabletop Discussion
D&D Older Editions
4E reminded me how much I like 3E
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<blockquote data-quote="Imaro" data-source="post: 4420951" data-attributes="member: 48965"><p>I think the down side to this is... it's stifling to a point. By giving classes particular roles, and making the party dependent on these roles for "balance" it fosters a sense of playing what is best for the party instead of what you want to play. It makes certain classes weak or even pointless in particular situations. </p><p></p><p>The biggest offender in my mind is the warlord, your fun is mainly dependent on the actions of other players, otherwise you're just a sub-par fighter.</p><p></p><p>However it goes deeper than this. 4e has, IMO, exacerbated the rogue vs. undead "problem" that I have seen others complain about. A striker is basically sub-par against minions, his main "role" of high damage disher doesn't do squat against these types of foes. A controller is ineffective against a solo, as his main ability to damage multiple foes is pretty much pointless against a single enemy with tons of hp's...etc.</p><p></p><p>I think the above element of 4e (being dependent on particular roles to handle situations) also creates a problem akin to 3e's CR system... where "balanced" fights can be particularly easier or particularly harder, depending upon what classes make the party up. I have recently begun to wonder if this is why there is such a wide range of experiences being reported when it comes to 4e's lethality and time spent in combat.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4420951, member: 48965"] I think the down side to this is... it's stifling to a point. By giving classes particular roles, and making the party dependent on these roles for "balance" it fosters a sense of playing what is best for the party instead of what you want to play. It makes certain classes weak or even pointless in particular situations. The biggest offender in my mind is the warlord, your fun is mainly dependent on the actions of other players, otherwise you're just a sub-par fighter. However it goes deeper than this. 4e has, IMO, exacerbated the rogue vs. undead "problem" that I have seen others complain about. A striker is basically sub-par against minions, his main "role" of high damage disher doesn't do squat against these types of foes. A controller is ineffective against a solo, as his main ability to damage multiple foes is pretty much pointless against a single enemy with tons of hp's...etc. I think the above element of 4e (being dependent on particular roles to handle situations) also creates a problem akin to 3e's CR system... where "balanced" fights can be particularly easier or particularly harder, depending upon what classes make the party up. I have recently begun to wonder if this is why there is such a wide range of experiences being reported when it comes to 4e's lethality and time spent in combat. [/QUOTE]
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