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4E reminded me how much I like 3E
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<blockquote data-quote="Hussar" data-source="post: 4421877" data-attributes="member: 22779"><p>The trick is though, because the classes share an awful lot of similar abilities, and because the math is pretty set between the classes, I don't think you'll be able to do this quite so well. </p><p></p><p></p><p></p><p>I think you are overstating the case. There are almost no situations where a given class is ineffective against an opponent. Sure, the striker is overkilling minions, but, again, your encounters should never be purely minions. You're talking about a very small number of encounters, rather than entire monster types like you are with rogues.</p><p></p><p>What you have, IMO, is a group of characters that are average against a given opponent and one that shines. A striker shines against a solo, but, solo's should only be a very small number of encounters, and the controller is still doing effective things as well.</p><p></p><p></p><p></p><p>I just question the idea that the best description of a game design is someone who is mentally challenged. YMMV of course.</p><p></p><p>I'm also wondering what one thing 4e does better than all other editions and does worse than all other editions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4421877, member: 22779"] The trick is though, because the classes share an awful lot of similar abilities, and because the math is pretty set between the classes, I don't think you'll be able to do this quite so well. I think you are overstating the case. There are almost no situations where a given class is ineffective against an opponent. Sure, the striker is overkilling minions, but, again, your encounters should never be purely minions. You're talking about a very small number of encounters, rather than entire monster types like you are with rogues. What you have, IMO, is a group of characters that are average against a given opponent and one that shines. A striker shines against a solo, but, solo's should only be a very small number of encounters, and the controller is still doing effective things as well. I just question the idea that the best description of a game design is someone who is mentally challenged. YMMV of course. I'm also wondering what one thing 4e does better than all other editions and does worse than all other editions. [/QUOTE]
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