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4E reminded me how much I like 3E
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<blockquote data-quote="LostSoul" data-source="post: 4423823" data-attributes="member: 386"><p>This strikes me as cheap.</p><p></p><p>"Why do the bad guys always have the right skill maxxed out? Why do they always have the perfect spell for the situation memorized? Why do they have the right feat?"</p><p></p><p>It's not like we're playing Dogs in the Vineyard, where the game was designed so that you had to create NPC traits on the fly.</p><p></p><p>Now if you go into the game saying, "Look, this is how I run NPCs," that's a different story. I wouldn't say it's a default assumption that the DM can and will and should do that - I'd say the assumption that people have is that the DM will follow the procedures for play lined out in the text, which includes how to stat up monsters and doing so before a fight.</p><p></p><p>On DM authority: How am I supposed to know how much authority I have - either DM or player - if the book doesn't tell me? Even assuming we're all great pals and we all trust each other, how are we suppoesd to know what we can do and what we can't if it's not in the book?</p><p></p><p>I mean, as a player I could say, "And this NPC is my long-lost brother!" Do I have the authority to have that statement accepted in the gameworld? Is it true? If it is, or isn't, how am I supposed to know that without reading the rules of the game?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4423823, member: 386"] This strikes me as cheap. "Why do the bad guys always have the right skill maxxed out? Why do they always have the perfect spell for the situation memorized? Why do they have the right feat?" It's not like we're playing Dogs in the Vineyard, where the game was designed so that you had to create NPC traits on the fly. Now if you go into the game saying, "Look, this is how I run NPCs," that's a different story. I wouldn't say it's a default assumption that the DM can and will and should do that - I'd say the assumption that people have is that the DM will follow the procedures for play lined out in the text, which includes how to stat up monsters and doing so before a fight. On DM authority: How am I supposed to know how much authority I have - either DM or player - if the book doesn't tell me? Even assuming we're all great pals and we all trust each other, how are we suppoesd to know what we can do and what we can't if it's not in the book? I mean, as a player I could say, "And this NPC is my long-lost brother!" Do I have the authority to have that statement accepted in the gameworld? Is it true? If it is, or isn't, how am I supposed to know that without reading the rules of the game? [/QUOTE]
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