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4E reminded me how much I like 3E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4424622" data-attributes="member: 710"><p>The ultimate reason why game balance is important because it is a role-playing GAME. </p><p></p><p>If you want sorcerers and wizards to be more powerful then fighters in 4E, give them a higher level per default. But I suppose that won't fly with most players "Wait, if I play a Fighter, I start at level 1, but if I play a Wizard, I start at level 8?".</p><p>It is the "Jedi"-syndrome in most Star Wars games - on screen, Jedi appear uberpowerful because of their abilities. Hence any real Starwars game must have Jedi as being the most powerful class/race/whatever. but there is another approach - Jedi just have undergone an incredible amount of training. If you look at the movie material, Luke doesn't seem that powerful compared to his comrades. It is different in the prequel trilogy - where every Jedi has been trained to be a Jedi since childhood! Of course these Jedi are stronger then the average humanoid or even a trained soldier - most soldiers receive their first combat training as an adolescent or adult! </p><p></p><p>And the same can be true for magic in RPGs - if a wizard is extremely powerful, it is because he has studied the arcana arts that long - he has a higher level then most people. But if someone spends the same effort in his martial training as the wizard did in his arcane abilities, why shouldn't he be just as powerful?</p><p></p><p>---</p><p></p><p>You can't make a Fighter more interesting then a Wizard just by roleplaying. All the roleplaying efforts I spend for my Fighter I could also spend for a Wizard. If my Fighter character shines through his personality, why not the Wizard character? You can't achieve any degree of balance here. </p><p>The only reason someone would wand to play a mundane character is because the personality he wants to describe is that of a mundane character - but that doesn't make it inherently more interesting then the personality of a character with magical abilities. And if I spend half the time of the session in combat scenarios, the wizard character with an interesting personality is still more enjoyable then the fighter character with an interesting personality. The wizard player has 100 % fun, the fighter player only 50 %. (worst case scenario <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4424622, member: 710"] The ultimate reason why game balance is important because it is a role-playing GAME. If you want sorcerers and wizards to be more powerful then fighters in 4E, give them a higher level per default. But I suppose that won't fly with most players "Wait, if I play a Fighter, I start at level 1, but if I play a Wizard, I start at level 8?". It is the "Jedi"-syndrome in most Star Wars games - on screen, Jedi appear uberpowerful because of their abilities. Hence any real Starwars game must have Jedi as being the most powerful class/race/whatever. but there is another approach - Jedi just have undergone an incredible amount of training. If you look at the movie material, Luke doesn't seem that powerful compared to his comrades. It is different in the prequel trilogy - where every Jedi has been trained to be a Jedi since childhood! Of course these Jedi are stronger then the average humanoid or even a trained soldier - most soldiers receive their first combat training as an adolescent or adult! And the same can be true for magic in RPGs - if a wizard is extremely powerful, it is because he has studied the arcana arts that long - he has a higher level then most people. But if someone spends the same effort in his martial training as the wizard did in his arcane abilities, why shouldn't he be just as powerful? --- You can't make a Fighter more interesting then a Wizard just by roleplaying. All the roleplaying efforts I spend for my Fighter I could also spend for a Wizard. If my Fighter character shines through his personality, why not the Wizard character? You can't achieve any degree of balance here. The only reason someone would wand to play a mundane character is because the personality he wants to describe is that of a mundane character - but that doesn't make it inherently more interesting then the personality of a character with magical abilities. And if I spend half the time of the session in combat scenarios, the wizard character with an interesting personality is still more enjoyable then the fighter character with an interesting personality. The wizard player has 100 % fun, the fighter player only 50 %. (worst case scenario ;) ). [/QUOTE]
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