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4E reminded me how much I like 3E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4424911" data-attributes="member: 710"><p>I can see that. I don't know when it started, but I suppose it might just be the fact that D&D came from wargaming. Combat is a time sink in 3E and 4E. </p><p>I think that is why the "combat balance" is so important, too - if you spend more then a half of your game session with combat, you don't want to play a character that is useless in that time. </p><p></p><p>If D&D 4 had gone a different route - away from a complex, tactical combat game - balance in combat would not have become so important. But I am not sure the game would be automatically better for it - just different. Of course, the 4E is set-up - if you don't want to deal with combat, every character has a good chance to contribute outside of combat, too - you don't have expensive cross-class skill cost or max rank limitations - everyone can try to be a social, a knowledgeable, a perceptive or a stealthy guy now, too (of course, few could pull all off at the same time, but that's okay for non-combat stuff. There is little to gain if you have a group with two "faces" or two sages...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4424911, member: 710"] I can see that. I don't know when it started, but I suppose it might just be the fact that D&D came from wargaming. Combat is a time sink in 3E and 4E. I think that is why the "combat balance" is so important, too - if you spend more then a half of your game session with combat, you don't want to play a character that is useless in that time. If D&D 4 had gone a different route - away from a complex, tactical combat game - balance in combat would not have become so important. But I am not sure the game would be automatically better for it - just different. Of course, the 4E is set-up - if you don't want to deal with combat, every character has a good chance to contribute outside of combat, too - you don't have expensive cross-class skill cost or max rank limitations - everyone can try to be a social, a knowledgeable, a perceptive or a stealthy guy now, too (of course, few could pull all off at the same time, but that's okay for non-combat stuff. There is little to gain if you have a group with two "faces" or two sages...) [/QUOTE]
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