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4E reminded me how much I like 3E
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4424922" data-attributes="member: 94"><p>4e got this right.</p><p></p><p>You can get a satisfactory result from 3e by increasing PC hit points (the most direct way to increase PC staying power without affecting offense) and at higher levels, finding a mechanic to mitigate Save-or-Die (and other mechanisms that bypass those bonus hit points).</p><p></p><p>4e falls down a bit here because it nerfed Save or Die too drastically. </p><p></p><p>I <em>like</em> Save or Die. I like the tension that it brings to the table.</p><p></p><p>Neither system works perfectly for me.</p><p></p><p></p><p></p><p>I'm not trying to present this single issue as a choice between 4e and 3e. I think what I am saying is that 3e and 4e both have their good points, and their bad points. There is absolutely <em>no doubt</em> in my mind that 4e can remove a lot of the stumbling blocks of 3e. But it does this at the expense of adding other stumbling blocks of its own. </p><p></p><p>So for me, it's a case of trying to figure out which version is going to be more annoying for me to get running the way I want it to run.</p><p></p><p>4e may yet win that war, I don't know. Right now the GSL is keeping me from having much interest in 4e, because so much of my interest in 3e is predicated on the hobby of 3e design. (Yet another facet of away from the table stuff.)</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4424922, member: 94"] 4e got this right. You can get a satisfactory result from 3e by increasing PC hit points (the most direct way to increase PC staying power without affecting offense) and at higher levels, finding a mechanic to mitigate Save-or-Die (and other mechanisms that bypass those bonus hit points). 4e falls down a bit here because it nerfed Save or Die too drastically. I [i]like[/i] Save or Die. I like the tension that it brings to the table. Neither system works perfectly for me. I'm not trying to present this single issue as a choice between 4e and 3e. I think what I am saying is that 3e and 4e both have their good points, and their bad points. There is absolutely [i]no doubt[/i] in my mind that 4e can remove a lot of the stumbling blocks of 3e. But it does this at the expense of adding other stumbling blocks of its own. So for me, it's a case of trying to figure out which version is going to be more annoying for me to get running the way I want it to run. 4e may yet win that war, I don't know. Right now the GSL is keeping me from having much interest in 4e, because so much of my interest in 3e is predicated on the hobby of 3e design. (Yet another facet of away from the table stuff.) [/QUOTE]
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