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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E reminded me how much I like 3E
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<blockquote data-quote="Parlan" data-source="post: 4433108" data-attributes="member: 16808"><p>It's a cantrip, but only lasts for a min/level. So sentries need permancied versions or the ability to cast it dozens of times on a typical shift. </p><p></p><p>How much is an item w/ permanancied Detect Magic? </p><p>How "realistic" is it for every/most every sentry to be equipped with one? </p><p></p><p>Even if that doesn't break your sense of verisimilitude for a significant number of encounters, it doesn't work.</p><p></p><p>It detects magic w/n a 60ft cone after a round of concentration. The mage is flying. He's moving so fast that he's unlikely to be in that cone on the sentry's turn. </p><p></p><p>If it does work, then it will also detect the rogue's magic items (probably more easily too, since the rogue is moving slower and thus more likely to actually be caught in the cone of detect magic).</p><p></p><p>So the solution to keep the wizard from sidelining the rogue by usurping his sneakiness is to have the GM make sneaking a non-viable tactic and sideline the sneaky rogue himself. Doesn't seem to make much sense. </p><p></p><p></p><p></p><p>"Hey Wizard, you've spent 14 levels waiting to get these kewl spells. Please don't cast them b/c they're too kewl and make the rogue look like a putz. Have the rogue continue to sneak even though that's a less effective tactic for the party as a whole. </p><p></p><p>Oh, and don't cast any powerful damaging spells either. Now that we're at 15th level, most of the level-appropriate encounters are immune to Sneak Attack, so Rogue also feels sidelined by all the damage you do."</p><p></p><p>Is that fair to the Wizard?</p></blockquote><p></p>
[QUOTE="Parlan, post: 4433108, member: 16808"] It's a cantrip, but only lasts for a min/level. So sentries need permancied versions or the ability to cast it dozens of times on a typical shift. How much is an item w/ permanancied Detect Magic? How "realistic" is it for every/most every sentry to be equipped with one? Even if that doesn't break your sense of verisimilitude for a significant number of encounters, it doesn't work. It detects magic w/n a 60ft cone after a round of concentration. The mage is flying. He's moving so fast that he's unlikely to be in that cone on the sentry's turn. If it does work, then it will also detect the rogue's magic items (probably more easily too, since the rogue is moving slower and thus more likely to actually be caught in the cone of detect magic). So the solution to keep the wizard from sidelining the rogue by usurping his sneakiness is to have the GM make sneaking a non-viable tactic and sideline the sneaky rogue himself. Doesn't seem to make much sense. "Hey Wizard, you've spent 14 levels waiting to get these kewl spells. Please don't cast them b/c they're too kewl and make the rogue look like a putz. Have the rogue continue to sneak even though that's a less effective tactic for the party as a whole. Oh, and don't cast any powerful damaging spells either. Now that we're at 15th level, most of the level-appropriate encounters are immune to Sneak Attack, so Rogue also feels sidelined by all the damage you do." Is that fair to the Wizard? [/QUOTE]
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4E reminded me how much I like 3E
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