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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E reminded me how much I like 3E
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<blockquote data-quote="CleverNickName" data-source="post: 4439583" data-attributes="member: 50987"><p>I haven't read this entire thread, so if this has already been mentioned I apologize for flogging a dead horse...</p><p></p><p>I'm not trying to be snarky here, but I just wanted to remind everyone that if a particular spell, magic item, or ability is disrupting the game, the DM can remove it. In fact, the DM should be encouraged to do so. Talk it over with your players and find a solution that everyone agrees with.</p><p></p><p>If <em>mage hand, unseen servant, knock, arcane eye, detect traps</em>, etc. are making the game less fun for the rogue in the group, the DM should ask the other players to cross the offending spells off of their lists.</p><p></p><p>These spells are handy, though, for gaming groups that don't want to feel like they "need" a rogue in the group. Not every group has a rouge in it. Just like healing potions and scrolls of <em>halt undead, disrupt undead, detect undead</em> etc. are perfect for groups that don't want to "need" a cleric. It's nice to have the option.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4439583, member: 50987"] I haven't read this entire thread, so if this has already been mentioned I apologize for flogging a dead horse... I'm not trying to be snarky here, but I just wanted to remind everyone that if a particular spell, magic item, or ability is disrupting the game, the DM can remove it. In fact, the DM should be encouraged to do so. Talk it over with your players and find a solution that everyone agrees with. If [I]mage hand, unseen servant, knock, arcane eye, detect traps[/I], etc. are making the game less fun for the rogue in the group, the DM should ask the other players to cross the offending spells off of their lists. These spells are handy, though, for gaming groups that don't want to feel like they "need" a rogue in the group. Not every group has a rouge in it. Just like healing potions and scrolls of [I]halt undead, disrupt undead, detect undead[/I] etc. are perfect for groups that don't want to "need" a cleric. It's nice to have the option. [/QUOTE]
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4E reminded me how much I like 3E
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