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<blockquote data-quote="catsclaw227" data-source="post: 2957362" data-attributes="member: 14197"><p>I agree that I don't want my game to be confined by a software system and set of rules, but the "computerization" of D&D doesn't need to mean that at all.</p><p></p><p>I would like to see the ability to export standardized stat-blocks, rulesets, and options into XML or an open standard that can allow the multitude of talented RPGer/Programmers make the game more rubust for those that want to use it in different ways. All the great software out there, PCGen, NPC Designer, DM Genie, Dundjinni and CC3, RPGExplorer, Roleplayingmaster, etc.., are immensly helpful to me when I GM, yet very few can exchange data.</p><p></p><p>Also, simple tasks like copy/paste from PDF into my own documents for player handouts, homebrewing and PbP gaming also constutues the computerization of D&D. There are more and better ways to improve our game with computers.</p><p></p><p></p><p></p><p>This is how some computerization can make things easier. Set some parameters, generate your 20th level NPC and then tweak afterwards.</p><p></p><p></p><p></p><p>I would like to see skills take a bigger role and better design the feat system ala Iron Heroes. Maybe even offer "Feat Points" like skill points and make each incremental ability less powerful. I want to see a compressing of the HP system. I like the way True20 does hit/damage. </p><p></p><p>I want to keep templating, move magic closer to the AE way of doing things, or maybe even get rid of the whole Vancian magic thing. (that will never happen). There's got to be a way to reduce the overpowered spell chaining that can occur. </p><p></p><p>I would like to see the unification of rules. Make Grapple, Turning, Melee all play out the same way, simply with different effects.</p><p></p><p>Design the RAW to support (at minimum) 2 or 3 modes of play: Low magic, medium magic, high magic.</p><p></p><p>Just my thoughts....</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 2957362, member: 14197"] I agree that I don't want my game to be confined by a software system and set of rules, but the "computerization" of D&D doesn't need to mean that at all. I would like to see the ability to export standardized stat-blocks, rulesets, and options into XML or an open standard that can allow the multitude of talented RPGer/Programmers make the game more rubust for those that want to use it in different ways. All the great software out there, PCGen, NPC Designer, DM Genie, Dundjinni and CC3, RPGExplorer, Roleplayingmaster, etc.., are immensly helpful to me when I GM, yet very few can exchange data. Also, simple tasks like copy/paste from PDF into my own documents for player handouts, homebrewing and PbP gaming also constutues the computerization of D&D. There are more and better ways to improve our game with computers. This is how some computerization can make things easier. Set some parameters, generate your 20th level NPC and then tweak afterwards. I would like to see skills take a bigger role and better design the feat system ala Iron Heroes. Maybe even offer "Feat Points" like skill points and make each incremental ability less powerful. I want to see a compressing of the HP system. I like the way True20 does hit/damage. I want to keep templating, move magic closer to the AE way of doing things, or maybe even get rid of the whole Vancian magic thing. (that will never happen). There's got to be a way to reduce the overpowered spell chaining that can occur. I would like to see the unification of rules. Make Grapple, Turning, Melee all play out the same way, simply with different effects. Design the RAW to support (at minimum) 2 or 3 modes of play: Low magic, medium magic, high magic. Just my thoughts.... [/QUOTE]
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