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4E respawning?
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<blockquote data-quote="Pale Jackal" data-source="post: 4217054" data-attributes="member: 58878"><p>A good post. I probably won't be playing in the epic-tier since I prefer 'grittier' (ideally without Raise Dead, Teleport, etc.) games... but given the proclivity of death and resurrection in high level D&D, I think they should embrace it. Not to mention they're going for "all fights are tough" rather than "this fight uses X of your resources" approach which I also think is a good idea. (When I played WoW, for about 4 months, I was always disappointed about how instances focused on intelligent pulling, rather than fighting tough battles where you might actually die.)</p><p></p><p>I know one doesn't like to pay for content they're not going to use, but it's always easier to say: "There are no "upon death" abilities" rather than "Time for me to make an "upon death" ability."</p><p></p><p>Ultimately, I think it's a good design decision, even though you (and probably myself) might not actually use the abilities.</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 4217054, member: 58878"] A good post. I probably won't be playing in the epic-tier since I prefer 'grittier' (ideally without Raise Dead, Teleport, etc.) games... but given the proclivity of death and resurrection in high level D&D, I think they should embrace it. Not to mention they're going for "all fights are tough" rather than "this fight uses X of your resources" approach which I also think is a good idea. (When I played WoW, for about 4 months, I was always disappointed about how instances focused on intelligent pulling, rather than fighting tough battles where you might actually die.) I know one doesn't like to pay for content they're not going to use, but it's always easier to say: "There are no "upon death" abilities" rather than "Time for me to make an "upon death" ability." Ultimately, I think it's a good design decision, even though you (and probably myself) might not actually use the abilities. [/QUOTE]
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