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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E respawning?
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<blockquote data-quote="Pale Jackal" data-source="post: 4217369" data-attributes="member: 58878"><p>Should resurrection have a cost? Your PCs never lose a limb or an eye from combat, or if they do, it can simply be Regenerate'd.</p><p></p><p>If you apply a penalty to resurrection it becomes better, mechanically, for the player to simply roll up a new character. I suppose some DMs force players to roll up a new character at a lower level, etc. etc. but I see no need.</p><p></p><p>Why do we need to punish players for death? Dying (permanently) is great, as far as I'm concerned, but it seems rather... gritty... for a character to die, possibly in some heroic, for-the-greater-good fashion, and then come back lessened somehow. I like gritty, I really like gritty (c'mon, Dark Sun!) but gritty isn't what WotC is going for in generic 4E.</p><p></p><p>Now, being gritty <em>could</em> be cool if the character came back with a missing eye or was terribly scarred or was missing a few digits. However, the other problem is that the rules (if WotC wants to avoid grittiness and the ramifications of having died, i.e. scars, missing digits, or having your soul tainted because you touched the Underworld) would simply say "-2 con" or "-1 level" and most players would simply mark the penalty, and continue playing. Not that there's anything wrong with that, mind you, but my point is: what is this penalty adding? Unless it's adding cool story/role-playing opportunities (which the Arch Mage's ability already does) why are we bothering?</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 4217369, member: 58878"] Should resurrection have a cost? Your PCs never lose a limb or an eye from combat, or if they do, it can simply be Regenerate'd. If you apply a penalty to resurrection it becomes better, mechanically, for the player to simply roll up a new character. I suppose some DMs force players to roll up a new character at a lower level, etc. etc. but I see no need. Why do we need to punish players for death? Dying (permanently) is great, as far as I'm concerned, but it seems rather... gritty... for a character to die, possibly in some heroic, for-the-greater-good fashion, and then come back lessened somehow. I like gritty, I really like gritty (c'mon, Dark Sun!) but gritty isn't what WotC is going for in generic 4E. Now, being gritty [i]could[/i] be cool if the character came back with a missing eye or was terribly scarred or was missing a few digits. However, the other problem is that the rules (if WotC wants to avoid grittiness and the ramifications of having died, i.e. scars, missing digits, or having your soul tainted because you touched the Underworld) would simply say "-2 con" or "-1 level" and most players would simply mark the penalty, and continue playing. Not that there's anything wrong with that, mind you, but my point is: what is this penalty adding? Unless it's adding cool story/role-playing opportunities (which the Arch Mage's ability already does) why are we bothering? [/QUOTE]
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