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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Rituals -> 5e
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<blockquote data-quote="Doc_Klueless" data-source="post: 7554858" data-attributes="member: 261"><p>I never got to play 4e except for a couple of quick games I ran for my daughter and her friends before they asked to go back to Savage Worlds. One of the things I really liked about 4e was all the rituals. So. Many. Rituals! Just loved them. </p><p></p><p>I recently (as of this morning) "found" a website that lists all the 4e rituals and I wanted to bring them all over to my next campaign in 5e.</p><p></p><p>Has anyone brought them over? If so, how'd you do it? If not, how do you think you'd do it? What were the pros? What were the cons?</p><p></p><p>Why I'm thinking of adding 4e Rituals? Most D&D campaigns that I've been in have been of the "The Golden Age of Magic was in the past and we stand on the Shoulders of Giants." By adding in Rituals that just about everyone can cast, I'm looking to put forward the feel that THIS is the Golden Age.</p><p></p><p>Plus it would give so-called "useless" skills such as Medicine more use. (Please note: I don't consider Medicine worthless. I've just seen it called that before.)</p><p></p><p>I was thinking of letting the 4e Rituals be a <strong>Tool Proficiency</strong> that can be selected to replace any tool proficiency at character creation that the characters might have or learned via downtime tool learning. </p><p></p><p>Also, I was thinking of dividing the 4e Ritual Level by 3 and round up. That would be the level of the character needed to cast the Ritual without difficulty. Casting a ritual of 1-4 levels higher would require burning a Hit Die to show that it requires a lot of effort. Casting a ritual 5+ higher level would also cause a level of Exhaustion. Rituals 10+ levels higher than the Character cannot be cast. </p><p></p><p>This keeps level one characters from casting a Level 20 Ritual.</p><p></p><p>Thanks for any help!</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 7554858, member: 261"] I never got to play 4e except for a couple of quick games I ran for my daughter and her friends before they asked to go back to Savage Worlds. One of the things I really liked about 4e was all the rituals. So. Many. Rituals! Just loved them. I recently (as of this morning) "found" a website that lists all the 4e rituals and I wanted to bring them all over to my next campaign in 5e. Has anyone brought them over? If so, how'd you do it? If not, how do you think you'd do it? What were the pros? What were the cons? Why I'm thinking of adding 4e Rituals? Most D&D campaigns that I've been in have been of the "The Golden Age of Magic was in the past and we stand on the Shoulders of Giants." By adding in Rituals that just about everyone can cast, I'm looking to put forward the feel that THIS is the Golden Age. Plus it would give so-called "useless" skills such as Medicine more use. (Please note: I don't consider Medicine worthless. I've just seen it called that before.) I was thinking of letting the 4e Rituals be a [B]Tool Proficiency[/B] that can be selected to replace any tool proficiency at character creation that the characters might have or learned via downtime tool learning. Also, I was thinking of dividing the 4e Ritual Level by 3 and round up. That would be the level of the character needed to cast the Ritual without difficulty. Casting a ritual of 1-4 levels higher would require burning a Hit Die to show that it requires a lot of effort. Casting a ritual 5+ higher level would also cause a level of Exhaustion. Rituals 10+ levels higher than the Character cannot be cast. This keeps level one characters from casting a Level 20 Ritual. Thanks for any help! [/QUOTE]
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