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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Rituals -> 5e
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<blockquote data-quote="Doc_Klueless" data-source="post: 7554898" data-attributes="member: 261"><p>Sort of, kind of. The Ritual Caster Feat lets a caster cast a ritual spell at a cost of only time. While the Ritual Tool Proficiency would allow require a monetary (Component Cost), time (Casting Time) and Skill check (Key Skill). </p><p></p><p>Many of the 4e Rituals have a "Key Skill" such as Key Skill: Healing (which would be 5e Medicine to my mind).</p><p></p><p>From a 4e Wiki:</p><p><em><span style="color: #0000FF">Key Skill</span></em></p><p><em><span style="color: #0000FF">A ritual's key skill determines the type of components required to perform the ritual, and if a ritual requires a skill check, the key skill is used for the check. If this entry ends with "(no check)," then the ritual does not require a skill check.</span></em></p><p><em><span style="color: #0000FF"></span></em></p><p><em><span style="color: #0000FF">If a ritual has more than one key skill, you choose which skill to use. Your choice determines both the components you use and the skill you use for any checks required by the ritual.</span></em></p><p><em><span style="color: #0000FF"></span></em></p><p><em><span style="color: #0000FF">Unless a ritual's description says otherwise, you make your skill check when you finish performing a ritual. You can't take 10 on one of these skill checks.</span></em></p><p></p><p>and</p><p></p><p><em><span style="color: #0000FF">Performing a Ritual</span></em></p><p><em><span style="color: #0000FF"></span></em></p><p><em><span style="color: #0000FF">Performing a ritual may require a skill check, and may have time, material, and other requirements, depending on which ritual is being performed and whether a ritual scroll is being use</span></em>d.</p><p></p><p>So to use the, say, Cure Disease Ritual would require a <strong>Key Skill: Medicine</strong> check.</p><p></p><p>Thanks!</p><p>Interesting. I could see where that would come in handy as well. Gonna have to give this a think.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 7554898, member: 261"] Sort of, kind of. The Ritual Caster Feat lets a caster cast a ritual spell at a cost of only time. While the Ritual Tool Proficiency would allow require a monetary (Component Cost), time (Casting Time) and Skill check (Key Skill). Many of the 4e Rituals have a "Key Skill" such as Key Skill: Healing (which would be 5e Medicine to my mind). From a 4e Wiki: [I][COLOR="#0000FF"]Key Skill A ritual's key skill determines the type of components required to perform the ritual, and if a ritual requires a skill check, the key skill is used for the check. If this entry ends with "(no check)," then the ritual does not require a skill check. If a ritual has more than one key skill, you choose which skill to use. Your choice determines both the components you use and the skill you use for any checks required by the ritual. Unless a ritual's description says otherwise, you make your skill check when you finish performing a ritual. You can't take 10 on one of these skill checks.[/COLOR][/I] and [I][COLOR="#0000FF"]Performing a Ritual Performing a ritual may require a skill check, and may have time, material, and other requirements, depending on which ritual is being performed and whether a ritual scroll is being use[/COLOR][/I]d. So to use the, say, Cure Disease Ritual would require a [B]Key Skill: Medicine[/B] check. Thanks! Interesting. I could see where that would come in handy as well. Gonna have to give this a think. [/QUOTE]
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