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General Tabletop Discussion
D&D Older Editions
4e Rituals -> 5e
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<blockquote data-quote="jgsugden" data-source="post: 7555035" data-attributes="member: 2629"><p>The easy version of this?</p><p></p><p>Rites (an alternative name for Rituals due to 5E already having a mechanic with that name) would be something that can be performed by someone witht the correct skill proficiency. Some rites are arcane, others divine, and others nature. Some require proficinecy in a comination of those skills. You'd need to have access to the Rite's instructions.</p><p></p><p>Rites usually have material components that are consumed in any attempt to perform the rite. If disrupted, the rite fails and the material components are ruined.</p><p></p><p>Rites have long 'casting' times - 1 hour minimum. Throughout the rite, several skill checks will be performed. These checks, functioning much like a 4E skill challenge, will determine if the attempt will work. </p><p></p><p>Let's say that someone wants to use a rite to move an enchantment from a sword to a glaive. There was a 4E ritual to move enchantments. I'd give the parallel rite a casting time based upon rarity (1 hour for common, 10 years for artifacts), a cost of 1/4 the cost of the item per DMG recommendations based upon rarity and require 3 successful skill checks out of 4 attempts with DCs based upon the rarity of the item (10 for common, 12 for uncommon, 15 for rare, 20 for very rary, 25 for legendary, 30 for artifacts).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7555035, member: 2629"] The easy version of this? Rites (an alternative name for Rituals due to 5E already having a mechanic with that name) would be something that can be performed by someone witht the correct skill proficiency. Some rites are arcane, others divine, and others nature. Some require proficinecy in a comination of those skills. You'd need to have access to the Rite's instructions. Rites usually have material components that are consumed in any attempt to perform the rite. If disrupted, the rite fails and the material components are ruined. Rites have long 'casting' times - 1 hour minimum. Throughout the rite, several skill checks will be performed. These checks, functioning much like a 4E skill challenge, will determine if the attempt will work. Let's say that someone wants to use a rite to move an enchantment from a sword to a glaive. There was a 4E ritual to move enchantments. I'd give the parallel rite a casting time based upon rarity (1 hour for common, 10 years for artifacts), a cost of 1/4 the cost of the item per DMG recommendations based upon rarity and require 3 successful skill checks out of 4 attempts with DCs based upon the rarity of the item (10 for common, 12 for uncommon, 15 for rare, 20 for very rary, 25 for legendary, 30 for artifacts). [/QUOTE]
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