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General Tabletop Discussion
D&D Older Editions
4e Rituals -> 5e
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<blockquote data-quote="Quickleaf" data-source="post: 7555049" data-attributes="member: 20323"><p>[MENTION=261]Doc_Klueless[/MENTION] Many of 4e's rituals are already in the game as spells or class features...</p><p></p><p>Explosive Runes > <em>Glyph of Warding</em>, Eye of Alarm > <em>alarm</em>, Familiar Mount > <em>find steed</em> or perhaps class features, Far Sending > <em>sending</em>, Find the Path > <em>find the path</em>, Fools' Gold > various illusion spells, Forbiddance > <em>forbiddance</em>, etc.</p><p></p><p>I'd be wary about interpreting 4e rituals as level ÷ 3 = PC level needed to cast in 5e, because there are different assumptions in how 4e and 5e are designed.</p><p></p><p>For example, take Eagles' Flight – a 10th level ritual that conjures up to 8 giant eagles (non-combatants) with an overland fly speed of around 15 to 20 (depending on your Nature check), flying for 12 hours. According to your system, you'd be granting this to PCs at... 10 ÷ 3 = 3.3.... at 3rd level (or 4th level if you round up).</p><p></p><p>If you compare that to the 3rd level <em>fly</em> spell in 5e – which is available to 5th-level PCs and only affects one creature – Eagles' Flight is objectively superior.</p><p></p><p>This is the sort of challenge you're going to encounter when trying to generate a general level conversion rule. 5e has very different baseline assumptions. I suspect you'll need to curate your list extensively.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7555049, member: 20323"] [MENTION=261]Doc_Klueless[/MENTION] Many of 4e's rituals are already in the game as spells or class features... Explosive Runes > [I]Glyph of Warding[/I], Eye of Alarm > [I]alarm[/I], Familiar Mount > [I]find steed[/I] or perhaps class features, Far Sending > [I]sending[/I], Find the Path > [I]find the path[/I], Fools' Gold > various illusion spells, Forbiddance > [I]forbiddance[/I], etc. I'd be wary about interpreting 4e rituals as level ÷ 3 = PC level needed to cast in 5e, because there are different assumptions in how 4e and 5e are designed. For example, take Eagles' Flight – a 10th level ritual that conjures up to 8 giant eagles (non-combatants) with an overland fly speed of around 15 to 20 (depending on your Nature check), flying for 12 hours. According to your system, you'd be granting this to PCs at... 10 ÷ 3 = 3.3.... at 3rd level (or 4th level if you round up). If you compare that to the 3rd level [I]fly[/I] spell in 5e – which is available to 5th-level PCs and only affects one creature – Eagles' Flight is objectively superior. This is the sort of challenge you're going to encounter when trying to generate a general level conversion rule. 5e has very different baseline assumptions. I suspect you'll need to curate your list extensively. [/QUOTE]
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