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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rogue for non-4E enthusiast
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<blockquote data-quote="maggot" data-source="post: 4066401" data-attributes="member: 1005"><p>First of all, I'm not a 4e fan. But this this thread isn't for 4e fans.</p><p></p><p>I read the 4e rogue, thinking it might turn out to be really neat and perhaps change my mind a bit. And I was underwhelmed.</p><p></p><p>So I thought I'd start a discussion of what's wrong with the 4e rogue as spoiled. If you are a 4e fan, I'd appreciate it if you don't derail the thread.</p><p></p><p>My problems with the 4e rogue:</p><p></p><p>Specific lists of weapons. Ick. You add a new weapon, you have to modify all classes.</p><p></p><p>Specific armor. Same problem.</p><p></p><p>Hard coded skills. Easy enough to house rule back, though.</p><p></p><p>Those little bonuses like +1 to attack with daggers, extra damage with shuriken. I thought 4e was supposed to go away from this kind of garbage. (One of my least favorite parts of 3/3.5 is stuff like this.)</p><p></p><p>Those little bonuses are hard-coded. Harder to house rule away than the skills, and annoying that every rogue in the multiverse is better with a dagger.</p><p></p><p>The various sets of numbers you get. 12+con hit points at first level, 6+con mod healing surges, 5 hit points/level. Couldn't they have consolidated these into one number?</p><p></p><p>On the plus side, the powers don't bother me too much. Not as much as I thought they would. Actually, I kind of liked some of them. I realize this is an abbreviated list.</p></blockquote><p></p>
[QUOTE="maggot, post: 4066401, member: 1005"] First of all, I'm not a 4e fan. But this this thread isn't for 4e fans. I read the 4e rogue, thinking it might turn out to be really neat and perhaps change my mind a bit. And I was underwhelmed. So I thought I'd start a discussion of what's wrong with the 4e rogue as spoiled. If you are a 4e fan, I'd appreciate it if you don't derail the thread. My problems with the 4e rogue: Specific lists of weapons. Ick. You add a new weapon, you have to modify all classes. Specific armor. Same problem. Hard coded skills. Easy enough to house rule back, though. Those little bonuses like +1 to attack with daggers, extra damage with shuriken. I thought 4e was supposed to go away from this kind of garbage. (One of my least favorite parts of 3/3.5 is stuff like this.) Those little bonuses are hard-coded. Harder to house rule away than the skills, and annoying that every rogue in the multiverse is better with a dagger. The various sets of numbers you get. 12+con hit points at first level, 6+con mod healing surges, 5 hit points/level. Couldn't they have consolidated these into one number? On the plus side, the powers don't bother me too much. Not as much as I thought they would. Actually, I kind of liked some of them. I realize this is an abbreviated list. [/QUOTE]
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