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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rogue for non-4E enthusiast
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<blockquote data-quote="Mephistopheles" data-source="post: 4066695" data-attributes="member: 4460"><p>I had a mixed response to the preview.</p><p></p><p>To me it looks like they're trying to ditch the potentially elusive identity of the 3E Rogue and reclaim the more concrete Thief identity of earlier editions to some degree. I like that, but I am still fond of the older editions of D&D which probably colours my opinion on that a little. I can understand why people who like the 3E Rogue might not like the 4E Rogue.</p><p></p><p>I agree about getting into the many small bonuses territory, but at least it's not situational. I'm not sure what you mean by hard-coded. If you don't want it in your game what's stopping you from removing it?</p><p></p><p>The powers were actually the part I had the most mixed reaction to. On the one hand I like that it looks like all classes will be getting more interesting things to do in combat (potentially, at least). On the other I hope it doesn't lead to every class being prone to option paralysis that is currently a problem mainly for casters. Additionally with different attacks going up against different defenses there could be a bit of "Is that against AC or Dex?", etc.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4066695, member: 4460"] I had a mixed response to the preview. To me it looks like they're trying to ditch the potentially elusive identity of the 3E Rogue and reclaim the more concrete Thief identity of earlier editions to some degree. I like that, but I am still fond of the older editions of D&D which probably colours my opinion on that a little. I can understand why people who like the 3E Rogue might not like the 4E Rogue. I agree about getting into the many small bonuses territory, but at least it's not situational. I'm not sure what you mean by hard-coded. If you don't want it in your game what's stopping you from removing it? The powers were actually the part I had the most mixed reaction to. On the one hand I like that it looks like all classes will be getting more interesting things to do in combat (potentially, at least). On the other I hope it doesn't lead to every class being prone to option paralysis that is currently a problem mainly for casters. Additionally with different attacks going up against different defenses there could be a bit of "Is that against AC or Dex?", etc. [/QUOTE]
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