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<blockquote data-quote="I'm A Banana" data-source="post: 4066710" data-attributes="member: 2067"><p>You're thinkin' too SMALL, Steve! Pure acting is small potatoes. If just RPing was good enough, I'd still be playin' 1e where every Fighter with the same Strength had the same abilities! </p><p></p><p>I want the GAME to be able to reflect my character choice! </p><p></p><p>That's like saying that "brawny rogue" should just be a matter of having a good STR. There's much more design space than that!</p><p></p><p></p><p></p><p>A few mechanical talking points for a 'clever' rogue:</p><p></p><p>1) Traps. Yeah, the Thievery skill, but there's also an Athletics skill, give us something more.</p><p></p><p>2) Knowledge of dangerous areas. Dungeoneering and civic lore. Architecture, for the climbing of walls and the bombing of banks.</p><p></p><p>3) Master of minor magic. Scroll use, Use Magic Device, things that made it clear that rogues are no slouch when it comes to learnin'.</p><p></p><p>4) A "burglar" motif dealing with "breaking and entering": getting around windows, walls, traps, lights, guards, etc.</p><p></p><p>5) Random bits of knowledge and skill. Knowing where to place a sneak attack rather than being able to place one HARD.</p><p></p><p>It looks like the "tricksy" rogue will fill some of this mold, but "brawny"? Seriously?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4066710, member: 2067"] You're thinkin' too SMALL, Steve! Pure acting is small potatoes. If just RPing was good enough, I'd still be playin' 1e where every Fighter with the same Strength had the same abilities! I want the GAME to be able to reflect my character choice! That's like saying that "brawny rogue" should just be a matter of having a good STR. There's much more design space than that! A few mechanical talking points for a 'clever' rogue: 1) Traps. Yeah, the Thievery skill, but there's also an Athletics skill, give us something more. 2) Knowledge of dangerous areas. Dungeoneering and civic lore. Architecture, for the climbing of walls and the bombing of banks. 3) Master of minor magic. Scroll use, Use Magic Device, things that made it clear that rogues are no slouch when it comes to learnin'. 4) A "burglar" motif dealing with "breaking and entering": getting around windows, walls, traps, lights, guards, etc. 5) Random bits of knowledge and skill. Knowing where to place a sneak attack rather than being able to place one HARD. It looks like the "tricksy" rogue will fill some of this mold, but "brawny"? Seriously? [/QUOTE]
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