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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rogue for non-4E enthusiast
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<blockquote data-quote="Celebrim" data-source="post: 4068514" data-attributes="member: 4937"><p>If you mean by 'not seen the tip of the iceberg of powers and feats', 'what do you think that new Player's Handbook every year, plus assorted class specific splatbooks are for?', then I absolutely agree. But if you mean by it, 'This is only an excerpt of the thief write up in the upcoming Player's Handbook', then I think you are going to be really disappointed. </p><p></p><p>The reason I think that is because this would be an absolutely stupid way to do the preview. (Granted, they have been doing alot of stupid things in the previews.) </p><p></p><p>Supposing that they didn't want to preview all the class powers and builds, then at least you'd expect the write up to still list the available builds and options in the 'Builds' section, even if the details of the powers of that build wasn't listed. And notice also that each of the builds gets its mechanical effect by modifying in some manner the listed class powers. This makes the idea of builds present but not listed or detailed somewhat problimatic, since we'd expect them to show up at some level modifying the class powers in some way.</p><p></p><p></p><p></p><p>I know that confidence is high. Some people have been fully confident that 4E was going to solve every problem they've ever had while role-playing and wash the dishes too since before the first preview. But at some point the tired old argument that we can't make a judgement until we've seen everything gets a little ridiculous.</p><p></p><p>Let's keep this in context. Everything about the design thus far suggests that there will be no attempt to balance classes between combat and non-combat powers. The idea of a 'face man' who sacrifices combat ability for some non-combat ability seems antithetical to the design approach we've seen.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4068514, member: 4937"] If you mean by 'not seen the tip of the iceberg of powers and feats', 'what do you think that new Player's Handbook every year, plus assorted class specific splatbooks are for?', then I absolutely agree. But if you mean by it, 'This is only an excerpt of the thief write up in the upcoming Player's Handbook', then I think you are going to be really disappointed. The reason I think that is because this would be an absolutely stupid way to do the preview. (Granted, they have been doing alot of stupid things in the previews.) Supposing that they didn't want to preview all the class powers and builds, then at least you'd expect the write up to still list the available builds and options in the 'Builds' section, even if the details of the powers of that build wasn't listed. And notice also that each of the builds gets its mechanical effect by modifying in some manner the listed class powers. This makes the idea of builds present but not listed or detailed somewhat problimatic, since we'd expect them to show up at some level modifying the class powers in some way. I know that confidence is high. Some people have been fully confident that 4E was going to solve every problem they've ever had while role-playing and wash the dishes too since before the first preview. But at some point the tired old argument that we can't make a judgement until we've seen everything gets a little ridiculous. Let's keep this in context. Everything about the design thus far suggests that there will be no attempt to balance classes between combat and non-combat powers. The idea of a 'face man' who sacrifices combat ability for some non-combat ability seems antithetical to the design approach we've seen. [/QUOTE]
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