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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rogue for non-4E enthusiast
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4068564" data-attributes="member: 6533"><p>I believe that this is, in fact, an explicit goal of this edition. </p><p></p><p>I might argue with you over the significance of this, in particular the idea that sacrificing combat ability is necessary to the 'face man' concept, but in so far as we know if there is in fact a way to hardcode a character who sacrifices combat ability for non-combat ability then the designers have failed in their aims.</p><p></p><p>You as the player are free to cripple any character's combat abilities. The designers as the crafters of the rule's set are not.</p><p></p><p>On the other hand, that should give hope for the idea that you can build up a character's non-combat abilities just as strongly as you can it's combat abilities.</p><p></p><p>It's worth noting that creation of INT as a dump stat and consolidation of skills dissolves the combat vs. non-combat schizophrenia that characterized much of the prior versions of the Rogue. In which sense the game is providing you wtih fewer restrictions.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4068564, member: 6533"] I believe that this is, in fact, an explicit goal of this edition. I might argue with you over the significance of this, in particular the idea that sacrificing combat ability is necessary to the 'face man' concept, but in so far as we know if there is in fact a way to hardcode a character who sacrifices combat ability for non-combat ability then the designers have failed in their aims. You as the player are free to cripple any character's combat abilities. The designers as the crafters of the rule's set are not. On the other hand, that should give hope for the idea that you can build up a character's non-combat abilities just as strongly as you can it's combat abilities. It's worth noting that creation of INT as a dump stat and consolidation of skills dissolves the combat vs. non-combat schizophrenia that characterized much of the prior versions of the Rogue. In which sense the game is providing you wtih fewer restrictions. [/QUOTE]
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