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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rogue for non-4E enthusiast
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<blockquote data-quote="Celebrim" data-source="post: 4068939" data-attributes="member: 4937"><p>Regardless of how the game scales, a +2 bonus is still just 1/10th the size of the range of the fortune mechanic. It's the difference between having a +10 and +12 bonus. Most of the time, the +2 bonus doesn't matter. It's not 'huge'. It's in fact, easily overcome. For example, if you have a spare feat to throw into 'Lightning Reflexes'.</p><p></p><p></p><p></p><p>Errr... +6 is not nearly the same as "any monster that attacked the party's reflex score would automatically fail versus the rogue." That's the difference between failing like 15% of the time and failing 45% of the time. The problem I remember at high levels in D&D was that DC's scaled up so fast, that the only way to have a reasonable chance of success was to focus heavily on what you were good at. This resulted in differences of like +15, and that did mean that for anything that the advantaged character had a chance of failing on, the disadvantaged character had almost no chance of success.</p><p></p><p>Compare to the SW:SE like skill system, where the difference between trained and untrained is +5 and the difference between untrained and skill focus is +10. If a +2 bonus is 'HUGE', wouldn't it be enough to have the difference between trained and untrained to be +2, and have skill focus grant a further +2? Wouldn't 'Dodge' be a really great deal? After all, isn't half of a 'huge' bonus still a pretty powerful advantage? </p><p></p><p>I'm perfectly willing to quibble over the optimal size of a non-static bonus, but a +2 bonus is not 'HUGE'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4068939, member: 4937"] Regardless of how the game scales, a +2 bonus is still just 1/10th the size of the range of the fortune mechanic. It's the difference between having a +10 and +12 bonus. Most of the time, the +2 bonus doesn't matter. It's not 'huge'. It's in fact, easily overcome. For example, if you have a spare feat to throw into 'Lightning Reflexes'. Errr... +6 is not nearly the same as "any monster that attacked the party's reflex score would automatically fail versus the rogue." That's the difference between failing like 15% of the time and failing 45% of the time. The problem I remember at high levels in D&D was that DC's scaled up so fast, that the only way to have a reasonable chance of success was to focus heavily on what you were good at. This resulted in differences of like +15, and that did mean that for anything that the advantaged character had a chance of failing on, the disadvantaged character had almost no chance of success. Compare to the SW:SE like skill system, where the difference between trained and untrained is +5 and the difference between untrained and skill focus is +10. If a +2 bonus is 'HUGE', wouldn't it be enough to have the difference between trained and untrained to be +2, and have skill focus grant a further +2? Wouldn't 'Dodge' be a really great deal? After all, isn't half of a 'huge' bonus still a pretty powerful advantage? I'm perfectly willing to quibble over the optimal size of a non-static bonus, but a +2 bonus is not 'HUGE'. [/QUOTE]
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