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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Rogue for non-4E enthusiast
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<blockquote data-quote="AllisterH" data-source="post: 4068973" data-attributes="member: 51325"><p>Actually, the +5 difference in SW:SE WAS a problem for the Force powers that uses the Force skill system. You pretty much were boned when as a DM you used non-jedis opponents versus jedi opponents. I think this was the biggest complaint about the SWSE since, unlike the skill system which only comes up in certain situations, the affect of Force powers pretty much showed up EVERY time. The +5 wasn't bad per se by itself. It was the affect of +5 from Trained AND the +5 from Skill Focus.</p><p></p><p>You could check with other SWSE DMs/players on WOTC boards who will back me up on this problem. Many of them have houseruled both the skill focus and Trained to a slightly lower value. The idea of the skill system (general competence), GREAT. Specific feats and how they interact with it? Not so great.</p><p></p><p>The problem I think is you're looking at the die and simply saying "Oh, it's only a 10% difference" with a +2 modifier.</p><p></p><p>To the system though, this is a 4 level difference which IS a huge bonus. Similarly, a +6 difference actually means that to affect a epic level rogue, you're actually looking at an attack bonus that actually skips the 31-40 range and jumps to thr 41-50 level range.</p><p></p><p>That's why +2 is such a significant bonus.</p><p></p><p>re: Dodge, in the SWSE, still sucked because you STILL had to choose which opponent it was against (yea for not having to remember that but worse, Reflex Defense was class level (meaning Dodge was only the equivalent to 1 level difference in Ref Defense) AND depending on class, your ATK bonus was either 3 per 4 levels or 1 per level.</p><p></p><p>The math itself PLUS the finnicky "remember to declare opponent" didn't make it a good choice.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4068973, member: 51325"] Actually, the +5 difference in SW:SE WAS a problem for the Force powers that uses the Force skill system. You pretty much were boned when as a DM you used non-jedis opponents versus jedi opponents. I think this was the biggest complaint about the SWSE since, unlike the skill system which only comes up in certain situations, the affect of Force powers pretty much showed up EVERY time. The +5 wasn't bad per se by itself. It was the affect of +5 from Trained AND the +5 from Skill Focus. You could check with other SWSE DMs/players on WOTC boards who will back me up on this problem. Many of them have houseruled both the skill focus and Trained to a slightly lower value. The idea of the skill system (general competence), GREAT. Specific feats and how they interact with it? Not so great. The problem I think is you're looking at the die and simply saying "Oh, it's only a 10% difference" with a +2 modifier. To the system though, this is a 4 level difference which IS a huge bonus. Similarly, a +6 difference actually means that to affect a epic level rogue, you're actually looking at an attack bonus that actually skips the 31-40 range and jumps to thr 41-50 level range. That's why +2 is such a significant bonus. re: Dodge, in the SWSE, still sucked because you STILL had to choose which opponent it was against (yea for not having to remember that but worse, Reflex Defense was class level (meaning Dodge was only the equivalent to 1 level difference in Ref Defense) AND depending on class, your ATK bonus was either 3 per 4 levels or 1 per level. The math itself PLUS the finnicky "remember to declare opponent" didn't make it a good choice. [/QUOTE]
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