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<blockquote data-quote="AllisterH" data-source="post: 4069018" data-attributes="member: 51325"><p>No. </p><p></p><p>The problem was that, especially at low levels, you would be facing mooks whose defenses were more than obliterated by the +10 most jedis took. Pretty much if you were a jedi, what I and other DMs noticed, was that everyone just simply took both Trained and Skill Focus and at low levels where you were likely to face JUST mooks, they weren't up to the challenge. This tended to extend to low level PCs who took non-jedi classes as well.</p><p></p><p></p><p></p><p>You keep focusing on the DIE.</p><p></p><p>This is the wrong way to look at the math since what you're looking mostly at is that the system sees everything increasing roughly at a 1/2 level. You seem to be only looking at the Fortune die but are ignoring the rest of the system when this is the TRUE system that determines what is effective.</p><p></p><p>A +2 to your reflex defense doesn't mean that you save 10% more often (which it does). It means that to affect you on average, an attack has to be 4 levels higher than before. Given that the 1/2 level bonus applies to both defence and attack and seems to apply across all levels, classes and creatures, this actually makes Dodge a good feat (as long as they don't make you remember which opponent it affects).</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4069018, member: 51325"] No. The problem was that, especially at low levels, you would be facing mooks whose defenses were more than obliterated by the +10 most jedis took. Pretty much if you were a jedi, what I and other DMs noticed, was that everyone just simply took both Trained and Skill Focus and at low levels where you were likely to face JUST mooks, they weren't up to the challenge. This tended to extend to low level PCs who took non-jedi classes as well. You keep focusing on the DIE. This is the wrong way to look at the math since what you're looking mostly at is that the system sees everything increasing roughly at a 1/2 level. You seem to be only looking at the Fortune die but are ignoring the rest of the system when this is the TRUE system that determines what is effective. A +2 to your reflex defense doesn't mean that you save 10% more often (which it does). It means that to affect you on average, an attack has to be 4 levels higher than before. Given that the 1/2 level bonus applies to both defence and attack and seems to apply across all levels, classes and creatures, this actually makes Dodge a good feat (as long as they don't make you remember which opponent it affects). [/QUOTE]
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